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Mechanisms for choosing and configuring specific system backends at runtime.
Distinct from Runtime Libraries: Distinct from general runtime libraries: focuses specifically on selecting and switching between platform-specific windowing backends.
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This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati
Configure the library to use a specific windowing system backend at runtime and query the current platform support.