3 Repos
Techniques for replacing the system initializer process while maintaining kernel stability.
Distinct from Arena Hijacking: None of the candidates cover the specific act of replacing PID 1 to prevent kernel panics during environment swaps.
Explore 3 awesome GitHub repositories matching operating systems & systems programming · Init Process Hijacking. Refine with filters or upvote what's useful.
This project provides specialized system utilities for deploying volatile rescue environments, managing root filesystems, and migrating live operating systems remotely. It functions as a tool for wiping and reinstalling a Linux system via SSH and serving as a remote OS migration tool. The software enables the deployment of an in-memory rescue environment over SSH to perform emergency maintenance and disk modifications. It allows for the unmounting of root filesystems and the detachment of volumes from a live kernel to facilitate repartitioning and filesystem layout changes without requiring a
Replaces the system initializer by blocking signals to prevent kernel panics during the transition to a new environment.
MelonLoader ist ein Game-Engine-Plugin-Loader, der darauf ausgelegt ist, benutzerdefinierten Code zu injizieren und externe Plugins in Unity-Spiele zu laden. Er fungiert als Modding-Framework, das sowohl Mono- als auch Il2Cpp-Runtimes unterstützt, was die Modifikation von Spielen über verschiedene Backend-Architekturen hinweg ermöglicht. Das Projekt ermöglicht das Patchen und Hooken von Funktionen innerhalb von Unity-Spielen und bietet spezifisch ein System zur Verwaltung von C#-Assemblies in Mono-Umgebungen sowie ein Framework zum Patchen des Interop-C++-Backends, das von Il2Cpp verwendet wird. Das System handhabt das Abfangen des Anwendungs-Boot-Prozesses, um Drittanbieter-Mods aus dedizierten Ordnern zu laden, und erfasst interne Engine-Logs in einem einheitlichen Stream zur Fehlersuche. Es enthält zudem Konfigurationssysteme zur Anpassung des Loader-Verhaltens, der Konsolensichtbarkeit und der Debugging-Level.
Intercepts the game boot sequence via proxy files to load the modding runtime before the engine starts.
WinPwn is a Windows penetration testing framework designed for conducting internal security assessments and privilege escalation. It functions as a suite for Active Directory security auditing, credential extraction, and the execution of privilege escalation scripts. The toolset enables the automation of SMB relay attacks to intercept and reuse authentication hashes. It provides specialized capabilities for retrieving passwords and hashes from system memory, registries, and browsers using obfuscated techniques to avoid detection. The framework covers broad capability areas including domain a
Identifies and replaces system DLLs to elevate privileges during application startup.