15 Repos
High-performance network processing that distributes incoming data across multiple worker threads.
Distinct from Packet Processing Frameworks: Focuses on the multi-threaded distribution of game packets rather than kernel-level transmission optimization.
Explore 15 awesome GitHub repositories matching networking & communication · Multi-Threaded Packet Processing. Refine with filters or upvote what's useful.
Gor is a set of specialized utilities for recording, replaying, and shadowing network traffic to validate system behavior under real-world conditions. It functions as an HTTP traffic recording tool, a network traffic capture engine, and a system for duplicating live production traffic. The project provides capabilities for recording real-time HTTP network traffic and storing it for later playback or analysis. It can duplicate live production network traffic and redirect it to a staging environment in real time, or replay recorded network requests against a target environment to validate syste
Implements non-blocking background listeners to capture network packets without interfering with the primary application thread.
This project is a command-line synchronization client for OneDrive and SharePoint libraries on Linux. It functions as a synchronization engine that aligns local filesystems with cloud storage through bidirectional, unidirectional, or download-only workflows. The client supports headless authentication for servers without web browsers and can be deployed as a background service or within a containerized environment. It enables the management of multiple distinct cloud accounts on a single system and integrates with shared SharePoint sites and document libraries. The synchronization engine inc
Uses a multi-threaded transfer engine with a configurable worker pool to maximize network throughput for uploads and downloads.
FileDownloader is an Android HTTP download manager and multi-threaded download engine designed for managing file transfers. It functions as a resumable transfer framework that utilizes a foreground service to maintain persistent background execution and prevent the operating system from terminating active tasks. The project features a pluggable networking library architecture, allowing the replacement of default network, storage, and database implementations with custom components. It employs a multi-threaded engine that increases transfer speeds by splitting files into chunks for simultaneou
Provides a client-side system for managing multi-threaded file downloads with support for resuming interrupted transfers.
TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa
Processes incoming network traffic across multiple worker threads to handle high player loads.
ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling
Moves serialization and deserialization to a dedicated thread to maintain main execution thread responsiveness.
Evio ist eine Hochleistungs-Netzwerkbibliothek für Go, die ein nicht-blockierendes Socket-Framework bereitstellt. Sie nutzt eine Ereignisschleife, um TCP-, UDP- und Unix-Domain-Socket-Verkehr über eine Low-Level-asynchrone Protokollschnittstelle zu verarbeiten. Das Projekt fungiert als Multi-Core-Netzwerk-Load-Balancer, der Verbindungen über mehrere CPU-Kerne hinweg unter Verwendung von Round-Robin- oder Least-Connections-Strategien verteilt. Es unterstützt Socket-Wiederverwendung, was es mehreren Sockets auf einem einzigen Host ermöglicht, an denselben Port zu binden. Die Bibliothek deckt ein breites Spektrum an Socket-Verwaltungs- und Paketverarbeitungsfunktionen ab, einschließlich Multi-Protokoll-Listening auf einem einzigen Port und Multi-Interface-Serving. Die Leistung wird durch Shared-Buffer-Paketallokation und einen Callback-gesteuerten Verbindungslebenszyklus optimiert, um Speicher-Overhead und Latenz zu minimieren. Das System enthält zudem Dienstprogramme für die periodische Aufgabenplanung, um wiederkehrende Hintergrundereignisse oder System-Heartbeats auszulösen.
Distributes network traffic across multiple CPU cores using event loops to maximize throughput.
Dshell ist ein Framework für Netzwerkforensik und Traffic-Prozessor, das für Deep Packet Inspection (DPI) von IPv4- und IPv6-Traffic entwickelt wurde. Es fungiert als erweiterbares forensisches Plugin-System, das Netzwerkdaten erfasst, inspiziert und analysiert, um Sicherheitsanomalien zu identifizieren und Kommunikationsströme zu rekonstruieren. Das System nutzt eine Plugin-basierte Processing-Engine, die die Entwicklung benutzerdefinierter Plugins und das Chaining von Plugins ermöglicht. Diese modulare Architektur erlaubt die Erstellung spezialisierter Analyse-Pipelines, in denen Netzwerkdaten eine Sequenz von Verarbeitungseinheiten für eine mehrstufige Analyse durchlaufen. Das Framework deckt ein breites Spektrum forensischer Fähigkeiten ab, einschließlich Echtzeit-Traffic-Monitoring, Reassembly von Netzwerkströmen und IP-Geolocation-Mapping via externer Referenzdatenbanken. Um große Datenmengen zu bewältigen, nutzt die Engine parallele Datenverarbeitung durch Verteilung von Aufgaben auf mehrere Systemprozesse. Verarbeitete Analyseergebnisse können über spezialisierte Output-Handler in verschiedene strukturierte Dateiformate exportiert werden.
Handles high volumes of network data through concurrent processing across multiple system execution threads.
Dies ist eine Java-Bibliothek für den Aufbau bidirektionaler Echtzeitkommunikation mit Servern unter Verwendung des Socket.IO-Protokolls. Sie fungiert als eventgesteuerter Kommunikations-Client, der es Java-Anwendungen ermöglicht, benannte Events und Binärdaten mit einem Remote-Server auszutauschen. Die Bibliothek implementiert sowohl WebSocket- als auch HTTP-Long-Polling-Transporte und bietet einen Fallback-Mechanismus, wenn WebSocket-Verbindungen nicht verfügbar sind. Sie unterstützt Namespace-basiertes Multiplexing, um eine einzelne physische Netzwerkverbindung in mehrere logische Kanäle zur Trennung von Datenströmen zu unterteilen. Das Projekt deckt ein breites Spektrum an Netzwerkfunktionen ab, einschließlich Verbindungs-Lebenszyklus-Management, Request-Bestätigungen und eventgesteuerten Callback-Registries. Es enthält Sicherheitsfunktionen für die SSL/TLS-Konfiguration und die Übergabe von Authentifizierungsdaten während des Verbindungs-Handshakes. Für Observability bietet es globales Paket-Interception und Debug-Log-Capture.
Provides a global listener to monitor or modify all incoming and outgoing network packets.
Responder is a man-in-the-middle framework and network protocol spoofing tool designed to intercept network name queries and impersonate requested resources. It functions as a poisoner for LLMNR, NBT-NS, and MDNS, redirecting network traffic from clients to a controlled listener. The project serves as a credential capture tool that runs rogue servers for SMB, HTTP, and LDAP to collect NTLM hashes and clear text credentials. It enables the harvesting of encrypted authentication tokens and the interception of usernames and passwords sent without encryption. Its broader capabilities include int
Implements non-blocking background listeners to capture network packets for identifying targets and mapping workstations.
PowerDNS is DNS server software used for serving authoritative and recursive DNS records. It functions as both an authoritative DNS server, providing definitive records for specific domains from trusted databases, and a recursive DNS resolver that finds answers for any domain by iteratively querying external servers. The project distinguishes itself through a backend-abstraction layer that decouples server logic from data storage, allowing records to be served from SQL databases, zone files, and external APIs. It includes a geo-aware DNS router to direct users to the nearest server based on t
Uses multi-threaded packet processing to handle high volumes of concurrent DNS queries efficiently.
PINRemoteImage ist ein Bild-Download- und Caching-Framework für iOS. Es fungiert als Remote-Image-Loader und Multi-Threaded-Manager, der darauf ausgelegt ist, Bilder von URLs abzurufen und in Benutzeroberflächen zu rendern. Das Projekt enthält spezialisierte Decoder zum Rendern von GIF- und animierten WebP-Formaten. Es verfügt zudem über einen progressiven JPG-Renderer, der Scans mit Weichzeichner-Effekten anzeigt, um die wahrgenommene Ladegeschwindigkeit bei langsamen Verbindungen zu verbessern. Die Bibliothek verwaltet gleichzeitige Download-Aufgaben mit Request-Deduplizierung und nutzt ein hybrides Speicher- und Disk-Caching-System. Sie handhabt die Skalierung hochauflösender Assets und führt die Bilddekodierung auf Hintergrund-Threads aus, um die Reaktionsfähigkeit der Benutzeroberfläche aufrechtzuerhalten.
Provides a client-side system to manage multi-threaded image downloads and orchestrate concurrent fetch tasks.
wireguard-go is a Go implementation of the WireGuard protocol that operates as a userspace tunneling engine. It functions as a cross-platform network interface designed to establish encrypted tunnels between peers without requiring modifications to the system kernel. By implementing the protocol in userspace, this project provides a consistent network stack that enables secure peer-to-peer communication across different operating systems. It allows for the creation and management of encrypted network interfaces and tunnels to route private traffic over public networks.
Utilizes Go goroutines and channels to concurrently encrypt and decrypt multiple network data streams.
MTR is a network diagnostic tool that combines the functions of traceroute and ping to monitor packet loss and latency across every hop in a network path. It serves as an ICMP route analyzer and packet loss monitor designed to discover network paths and measure the performance of intervening routers. The tool functions as a network path visualizer, displaying real-time network health and connectivity data through either a text-based terminal interface or a graphical window. The project covers network path mapping and real-time path tracing to identify routers between a host and destination.
Implements background ICMP response capturing to ensure network latency does not freeze the user interface.
This project is a collection of technical guides and configuration patterns for tuning Nginx server performance, managing traffic flow, and implementing protocol-aware routing. It provides a curated set of parameters and best practices to optimize request handling, memory usage, and CPU efficiency. The project includes a method for sharing a single port between different protocols by inspecting initial packets to route traffic to the correct backend. It also provides configuration patterns for implementing request rate limiting and range request restrictions to mitigate denial of service atta
Implements multi-threaded file sending via thread pools to prevent worker process seizure.
o-lib is a digital library client for browsing, searching, and downloading publications from remote server subscriptions. It serves as a desktop application that combines remote resource access with a local content organizer to track reading progress and manage favorite titles. The system manages connections to multiple server lines via manual imports or structured subscription lists and uses concurrent speed testing to verify latency and throughput. It includes a multi-threaded download manager that utilizes byte-range offsets to resume interrupted transfers. The application provides tools
Implements a multi-threaded download manager with byte-range offsets to ensure reliable retrieval and resuming of large digital publications.