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Execution of custom logic during the vertical blanking interval to create raster effects.
Distinct from Scanline Collision Testers: None of the candidates cover hardware-level scanline timing or raster-effect interrupts in a graphics context.
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TIC-80 is a fantasy console platform and multi-language game engine that provides a virtual retro game development environment. It operates via a bytecode virtual machine that executes game logic within fixed memory and resolution constraints. The project distinguishes itself by offering integrated asset editors for pixel art, tile maps, and a pattern-based chiptune audio workstation all within a single environment. It supports multi-language scripting, allowing developers to write logic in Lua, JavaScript, or Ruby, and provides a standalone game exporter to package projects into native execu
Enables raster effects by executing custom logic during the vertical blanking interval.