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3 Repos

Awesome GitHub RepositoriesHybrid WebGL-WebGPU Renderers

Rendering systems that support both WebGL and WebGPU APIs for hardware-accelerated graphics.

Distinct from WebGL & GPU Rendering: Specifically handles the hybrid support of multiple web-based graphics APIs, not just a single API execution.

Explore 3 awesome GitHub repositories matching graphics & multimedia · Hybrid WebGL-WebGPU Renderers. Refine with filters or upvote what's useful.

Awesome Hybrid WebGL-WebGPU Renderers GitHub Repositories

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  • playcanvas/engineAvatar von playcanvas

    playcanvas/engine

    16,051Auf GitHub ansehen↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

    Uses a hardware-accelerated graphics pipeline to translate 3D scene data into pixels across both WebGL and WebGPU.

    JavaScript
    Auf GitHub ansehen↗16,051
  • lxfater/inpaint-webAvatar von lxfater

    lxfater/inpaint-web

    5,834Auf GitHub ansehen↗

    A free and open-source inpainting & image-upscaling tool powered by webgpu and wasm on the browser。| 基于 Webgpu 技术和 wasm 技术的免费开源 inpainting & image-upscaling 工具, 纯浏览器端实现。

    Combines WebGPU for compute-intensive tensor operations with WASM for model loading and control logic.

    TypeScriptimage-upscalinginpaintingsuper-resolution
    Auf GitHub ansehen↗5,834
  • harfbuzz/harfbuzzAvatar von harfbuzz

    harfbuzz/harfbuzz

    5,800Auf GitHub ansehen↗

    HarfBuzz is a text shaping engine that converts Unicode text into correctly positioned glyphs for any writing system. It processes OpenType layout features, substitution rules, and positioning tables to produce shaped glyph sequences from font data, and also handles Apple Advanced Typography font tables. The library provides a stable C API that abstracts over platform-specific font access and rendering backends, and includes a font table caching layer to avoid redundant parsing during repeated shaping operations. The project implements script-specific shaping logic for complex writing systems

    Renders positioned glyphs directly on a GPU using WebGL or WebGPU with interactive controls.

    C++
    Auf GitHub ansehen↗5,800
  1. Home
  2. Graphics & Multimedia
  3. Graphics Engines and Rendering
  4. WebGL & GPU Rendering
  5. Hybrid WebGL-WebGPU Renderers

Unter-Tags erkunden

  • GPU Text RenderersRenders positioned glyphs from a text shaper directly on a GPU using WebGL or WebGPU, with interactive pan, zoom, and rotation controls. **Distinct from Hybrid WebGL-WebGPU Renderers:** Distinct from Hybrid WebGL-WebGPU Renderers: focuses on text rendering specifically, not general hybrid graphics API support.
  • WebGPU-WASM Hybrid PipelinesArchitectures that combine WebGPU for compute-intensive tensor operations with WASM for model loading and control logic. **Distinct from Hybrid WebGL-WebGPU Renderers:** Distinct from Hybrid WebGL-WebGPU Renderers: combines WebGPU with WASM for ML inference, not WebGL for rendering.