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7 Repos

Awesome GitHub RepositoriesSDF

Techniques using signed distance fields to render sharp text at any scale in 3D space.

Distinct from Text Rendering: Specifically implements SDF (Signed Distance Field) techniques for scaling, distinct from standard canvas text drawing.

Explore 7 awesome GitHub repositories matching graphics & multimedia · SDF. Refine with filters or upvote what's useful.

Awesome SDF GitHub Repositories

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  • aframevr/aframeAvatar von aframevr

    aframevr/aframe

    17,557Auf GitHub ansehen↗

    A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

    Displays spatially positioned text using signed distance field techniques for sharp rendering at any scale.

    JavaScript3daframeaugmented-reality
    Auf GitHub ansehen↗17,557
  • pmndrs/dreiAvatar von pmndrs

    pmndrs/drei

    9,705Auf GitHub ansehen↗

    This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec

    Implements signed distance fields to render sharp, antialiased text at any scale in 3D space.

    JavaScripthelpershooksreact
    Auf GitHub ansehen↗9,705
  • nvlabs/neuralangeloAvatar von NVlabs

    NVlabs/neuralangelo

    4,602Auf GitHub ansehen↗

    Neuralangelo ist ein Framework zur neuronalen Oberflächenrekonstruktion, das zweidimensionale Bildsequenzen und Multi-View-Fotografie in hochauflösende 3D-Meshes umwandelt. Es implementiert eine Pipeline zum Training neuronaler Strahlungsfelder (Neural Radiance Fields), um komplexe Szenen als digitale Geometrie darzustellen. Das Projekt nutzt eine Signed Distance Function (SDF) zur Oberflächenrepräsentation und Multi-Resolution-Hash-Encoding, um sowohl grobe als auch feine geometrische Details zu erfassen. Es setzt differenzierbares Volumen-Rendering und gradientenbasierte Eikonal-Regularisierung ein, um sicherzustellen, dass die gelernten Distanzfunktionen physikalisch plausibel bleiben. Das System enthält eine vollständige Computer-Vision-Trainings-Pipeline mit Multi-GPU-verteiltem Training und Performance-Tracking. Es bietet Dienstprogramme zur Vorbereitung von Photogrammetrie-Daten, einschließlich Videovorverarbeitung, Kameraposenschätzung und Konvertierung von Datensatzformaten. Ein dediziertes Extraktionstool konvertiert trainierte neuronale Repräsentationen mittels Marching Cubes und Rauschunterdrückung in texturierte 3D-Meshes.

    Represents 3D geometry as a signed distance function where the zero-level set defines the physical surface.

    Python3d-reconstructioncomputer-graphicscomputer-vision
    Auf GitHub ansehen↗4,602
  • mapbox/mapbox-gl-nativeAvatar von mapbox

    mapbox/mapbox-gl-native

    4,452Auf GitHub ansehen↗

    Dieses Projekt ist ein plattformübergreifendes Mapping-SDK und eine hardwarebeschleunigte Rendering-Engine, die in C++ implementiert ist. Es bietet einen gemeinsamen Geodaten-Kern, der das Einbetten interaktiver Karten in Android-, iOS-, macOS-, Node.js- und Qt-Anwendungen ermöglicht. Das System konzentriert sich auf hochperformantes Vektor-Tile-Rendering unter Verwendung von OpenGL und GPU-Primitiven, um interaktive 3D-Landschaften und komplexe Geodatensätze anzuzeigen. Es transformiert komprimierte Protocol-Buffer durch eine stilgesteuerte Layer-Pipeline in anpassbare Visualisierungen. Der Funktionsumfang erstreckt sich auf umfassende Standortdienste, einschließlich Geocoding, Echtzeit-Geräteverfolgung und ausgefeiltes Routing für Elektro- und konventionelle Fahrzeuge. Es deckt zudem umfangreiche Datenverwaltungstools für die Erstellung von Tilesets, räumliche Analysen und das Design kartografischer Stile mit Barrierefreiheitsprüfung ab. Das Projekt enthält ein Befehlszeilentool zur Generierung von Boilerplate-Anwendungs-Scaffolding für verschiedene Frontend-Frameworks.

    Renders crisp, scalable text using signed distance fields to represent font characters.

    C++
    Auf GitHub ansehen↗4,452
  • urbica/martinAvatar von urbica

    urbica/martin

    3,707Auf GitHub ansehen↗

    Martin is a vector tile server and map asset server that delivers geospatial data from PostGIS databases, MBTiles, and PMtiles files. It functions as a TileJSON metadata provider and a suite of vector tile tooling for generating, validating, and exporting geospatial tile archives. The project distinguishes itself by providing integrated map asset management, generating map styles, sprite sheets, and font glyphs on the fly. It supports advanced visual rendering capabilities such as Signed Distance Field sprites for runtime recoloring and fallback-based font composition to ensure complete chara

    Generates Signed Distance Field (SDF) versions of icons to enable dynamic runtime recoloring by clients.

    Rust
    Auf GitHub ansehen↗3,707
  • patriciogonzalezvivo/lygiaAvatar von patriciogonzalezvivo

    patriciogonzalezvivo/lygia

    3,274Auf GitHub ansehen↗

    Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc

    Computes implicit surfaces using signed distance functions to render geometric shapes and complex morphology.

    GLSLcudadirectxglsl
    Auf GitHub ansehen↗3,274
  • google-deepmind/mujoco_menagerieAvatar von google-deepmind

    google-deepmind/mujoco_menagerie

    3,055Auf GitHub ansehen↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Implements custom signed distance functions via plugins to define specialized collision shapes.

    Pythonmujocorobotics
    Auf GitHub ansehen↗3,055
  1. Home
  2. Graphics & Multimedia
  3. Graphics Engines and Rendering
  4. Text Rendering
  5. SDF

Unter-Tags erkunden

  • Collision ShapesUsing Signed Distance Fields to define complex collision boundaries and rendering shapes without meshes. **Distinct from SDF:** Focuses on using SDFs for collision and geometry definition rather than just font rendering.
  • Cross-CompilationConverting signed distance field functions between different shader languages like GLSL and HLSL. **Distinct from SDF:** Focuses on the conversion/integration of SDF code between languages, not just the rendering technique.
  • Surface RepresentationsUsing signed distance fields to define the geometry and boundaries of 3D objects. **Distinct from SDF:** Focuses on representing 3D object geometry, whereas the candidate focuses on rendering sharp text.