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Game server environments that integrate scripting languages to allow logic updates without restarting the process.
Distinct from Scriptable Web Servers: None of the candidates cover the specific intersection of game server backends and hot-reloadable scripting logic.
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NoahGameFrame is a distributed game server framework designed for real-time multiplayer games. It utilizes an actor model backend to manage game state and logic through an asynchronous, event-driven system that distributes workloads across multiple CPUs. The framework features a scriptable server environment that integrates external scripting languages, allowing for updates to game behavior and mechanics without restarting the server. It also employs a plugin-based architecture with an interface-oriented design to enable the addition of custom application logic and modular engine extensions.
Integrates external scripting languages to allow updates to game behavior and mechanics without restarting the server.