3 Repos
Mechanisms for calling functions from one programming language directly within code written in another language.
Distinct from Python Plugin Development: Distinct from Python Plugin Development: focuses on bridging Python and TypeScript, not just Python game server extensions.
Explore 3 awesome GitHub repositories matching game development · Cross-Language Function Bridges. Refine with filters or upvote what's useful.
JSPatch is a JavaScript native bridge and method swizzler that allows for the dynamic injection of logic into a hosted native environment. It functions as a cross-language data mapper and execution engine, enabling the replacement of native function pointers with JavaScript wrappers to modify application behavior at runtime. The project provides the ability to perform runtime application patching by overriding native class methods and object properties. This allows for the modification of application logic and the application of hotfixes using JavaScript code loaded from local files or remote
Registers custom struct types and C methods to expand communication between the native environment and JavaScript.
Decky Loader is an open-source plugin system that extends the Steam Deck's gaming mode interface with community-made plugins and customizations. It functions as a plugin loader that injects JavaScript plugins into the Steam Deck's web-based interface at runtime, enabling real-time appearance and behavior changes without leaving the active gaming session. The system combines a CORS-bypassing proxy layer that intercepts and modifies HTTP fetch requests from plugins to remove same-origin restrictions, with a Python-to-TypeScript bridge that exposes Python functions as callable TypeScript methods
Enables plugins to call Python functions directly from TypeScript React code for backend logic.
flutterrustbridge is a code generation tool that automatically creates type‑safe Dart bindings for Rust functions, enabling direct cross‑language calls between Flutter and a Rust backend. It provides an async FFI adapter that transforms synchronous Rust functions into Dart async methods with background thread management, a cross‑language object manager that wraps persistent Rust structs as Dart objects preserving state across calls, and trait object interop that converts Rust traits into Dart abstract classes for seamless bidirectional use. The project handles the full lifecycle of integrat
Generates glue code that lets Dart call Rust functions directly with automatic type conversion and async support.