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Logic for instantiating projectile entities with defined physics, damage, and ownership properties.
Distinct from Projectile AI: Candidates focus on AI logic or physics settings, not the instantiation of the projectile itself.
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tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Creates projectile entities with specified coordinates, velocity, damage, and ownership.