1 Repo
Placement of non-grid geometric primitives like points and polygons to define game logic or physical boundaries.
Distinct from Base Map Creation: Distinct from DOM mappings or kernel objects; focuses on the spatial placement of geometric entities in a game world.
Explore 1 awesome GitHub repository matching game development · Object Layer Authoring. Refine with filters or upvote what's useful.
Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform
Allows placement of non-grid entities as geometric primitives to define collision boundaries and game logic.