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Logic for instantiating non-player characters into the game world with specific initialization data.
Distinct from NPC AI Frameworks: Closest candidates focus on AI frameworks or spawn paths, not the act of NPC instantiation.
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tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Creates new non-player character instances with optional AI initialization data.