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Systems for defining the visual and functional properties of rhythm game notes.
Distinct from Custom Note Schemas: Candidates are for text-based knowledge notes or productivity schemas; this is for game rhythm note assets.
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Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s
Defines new visual and functional note types and assigns them to specific songs.