2 Repos
Techniques for reducing CPU and memory overhead specifically for game engine runtimes like Unity.
Distinct from In-Memory Game States: Existing candidates focused on general memory allocators or game state storage; none covered the specific intersection of serialization and game engine resource optimization.
Explore 2 awesome GitHub repositories matching game development · Game Engine Memory Optimizations. Refine with filters or upvote what's useful.
MessagePack-CSharp is a high-performance binary serialization library for .NET applications that converts object graphs into the MessagePack format. It functions as a C# data serialization toolkit and a polymorphic binary encoder capable of handling abstract classes and interfaces using union keys to identify concrete derived types. The library provides a binary format transcoder to transform binary data into human-readable JSON for debugging. It supports ahead-of-time formatter generation to avoid runtime overhead and implements LZ4 binary compression to reduce the size of serialized data.
Optimizes CPU and memory usage in Unity and Xamarin applications through high-performance binary serialization.
This project serves as a comprehensive library and architectural guide for implementing established software design patterns within the Unity engine using C#. It provides a structured approach to organizing game logic, focusing on improving code maintainability, scalability, and long-term project health through proven structural solutions. The collection distinguishes itself by offering practical implementations of architectural patterns that decouple game systems, such as event dispatching and request handling, while providing tools to identify and rectify common coding anti-patterns. It fur
Reduces memory footprint through data sharing and optimization techniques specific to game engine runtimes.