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Defining the properties of game assets, such as shaders and textures, through external configuration files.
Distinct from Sprite Registries: Focuses on the configuration of visual layers through data files rather than just registering assets.
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Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Defines sprite layer properties including textures and shaders using external configuration files.