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Systems for simulating the movement, steering, and collision avoidance of multiple agents.
Distinct from Movement Translation: Candidates focus on visual density estimation or bot mimicry; this is about agent movement simulation.
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RecastNavigation is a navigation mesh toolset and game AI pathfinding library used to generate and query walkable surfaces in 3D environments. It functions as a runtime navigation mesh generator and spatial query library, transforming raw 3D geometry into simplified surfaces to enable AI movement. The project includes a crowd simulation engine that manages steering and collision avoidance for large numbers of agents. It provides capabilities for group movement coordination and the simulation of many agents simultaneously using scalable navigation techniques. The system covers mesh generation
Manages steering and collision avoidance for large numbers of agents to create realistic group behavior.