4 Repos
Development of interactive games designed to run directly within a web browser.
Distinct from Browser Action Games: Broad domain capability for browser games; candidates were too narrow (action games) or unrelated (plugin browsers).
Explore 4 awesome GitHub repositories matching game development · Browser. Refine with filters or upvote what's useful.
This project is a collection of reference implementations for vanilla web applications, interactive browser games, and core frontend development patterns. It consists of small web applications and tools built using standard HTML, CSS, and JavaScript without the use of external frameworks or libraries. The collection demonstrates various practical implementations, including browser-based mini games with arcade and word-guessing mechanics, as well as frontend interface prototypes. These examples cover the use of the native document object model for state manipulation and the implementation of i
Implements game mechanics and state management for interactive titles that run directly in the web browser.
This is a browser-based Tetris game built with React, using Redux and Immutable.js to manage all game state in a single immutable store. The application renders the game board, next-block preview, and score display as React components, with state transitions that are predictable and support time-travel debugging through the Redux DevTools Extension. The game distinguishes itself through several integrated capabilities. It automatically adapts between keyboard and touch controls based on the user's input device, with configurable repeat rates for responsive gameplay. A persistence layer serial
Plays the classic block-stacking puzzle in a web browser with keyboard and touch controls, scoring, and increasing difficulty levels.
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Includes a full 2048 puzzle game example demonstrating tile-merging and swipe controls.
This project is a web development curriculum providing a structured set of instructional materials and guided exercises for learning programming languages and frameworks. It functions as a technical training resource that hosts programming learning paths, including the creation of to-do applications, message boards, and browser games. The project focuses on making programming education accessible through localized educational content served in multiple languages. It also provides dedicated workshop teacher resources, including training decks, cheat sheets, and presentation templates to assist
Provides instructional material for creating interactive applications using scripts for game logic and rendering.