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Managing whether server instances are packed onto minimum nodes or spread across the cluster for availability.
Distinct from Server Control Panels: Existing candidates focus on access control or control panels, not scheduling/distribution strategies
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Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo
Controls whether servers are packed for cost efficiency or spread across the cluster for higher availability.