5 Repos
Utilities for replicating production-grade cluster topologies on local hardware to validate deployment and management procedures.
Distinguishing note: Focuses on high-fidelity environment replication for training and validation, rather than actual production deployment.
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TiDB is a horizontally scalable, distributed SQL database designed to provide consistent transactional storage and high-performance analytical processing within a single unified architecture. It utilizes a decoupled compute-storage design and a distributed key-value storage layer to ensure horizontal scalability and efficient range-based queries. By employing a consensus-based replication algorithm, the system maintains high availability and automatic failover across multiple nodes and geographical regions. The platform distinguishes itself through its hybrid transactional and analytical proc
TiDB replicates a production-grade cluster environment on a single machine using topology configuration files to practice full-scale installation and management procedures.
FastMCP is a Python framework designed for building servers that expose functions, resources, and prompts to AI models using the Model Context Protocol. It simplifies the development process by automatically deriving tool metadata, input schemas, and documentation directly from Python function signatures and type hints. The framework provides a unified container for managing these components, allowing developers to build modular applications that integrate seamlessly with AI assistants. The project distinguishes itself through its support for interactive, server-defined user interface compone
Runs a local development server that mimics host-side behavior for testing tool interactions.
AirSim is a high-fidelity simulation platform designed for the development and testing of autonomous vehicles. Built as a plugin for game engines, it provides a physics-based environment that models vehicle dynamics and sensor data, serving as a foundation for robotics research, computer vision training, and reinforcement learning. The platform distinguishes itself through its support for hardware-in-the-loop and software-in-the-loop testing, allowing developers to validate control logic and firmware against real-world signals or concurrent processes. It offers extensive programmatic control
Compiles simulation engine source code and plugins into custom container images.
This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march
Loads image files and camera transformation matrices from Blender metadata to prepare 3D scenes for rendering.
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Loads 3D content from standard formats and allows for the addition of new scene file type support.