1 Repo
Automated processes for incrementing software versions and publishing tags/commits to remote repositories.
Distinct from Remote Repository Publishing: Specifically covers the lifecycle of publishing engine versions, distinct from just uploading files or managing Git commits.
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Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Automates the update of engine version numbers and the publishing of associated tags and commits to remote repositories.