2 Repos
Standardized interfaces that allow external tools to inspect the execution state of a running script engine.
Distinct from Protocol Debugging: Existing candidates are too specific to Kafka or hardware probes; this is a general V8 runtime protocol.
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Unreal.js is a JavaScript runtime and scripting layer for Unreal Engine that embeds the V8 engine to implement game logic and manage application state. It provides a bridge for writing high-level application behavior and actor control without modifying the core engine source code, as well as a framework for extending the Unreal Engine editor with custom interface elements. The project distinguishes itself through a V8-based integration that supports real-time code reloading and live iteration, allowing scripts to be updated without restarting the application. It includes a bidirectional commu
Exposes a standardized socket interface for external IDEs to inspect execution state and capture heap snapshots.
This project is a diagnostic adapter that connects code editors and standalone tools to running runtime processes using the standard Debug Adapter Protocol. It functions as a JavaScript and TypeScript debug implementation that maps compiled code back to original source files using sourcemaps, allowing developers to set breakpoints, inspect variables, and evaluate expressions without manual configuration. The tool handles cross-environment code execution by automatically attaching to child processes, worker threads, service workers, and terminal processes. It supports advanced debugging capabi
Executes diverse programming languages through protocol-compliant adapters that unify diagnostics.