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11 Repos

Awesome GitHub RepositoriesLive Script Execution

The immediate execution of scripts within a running application to trigger state changes or actions.

Distinct from Inline Script Execution: Focuses on real-time interaction with a running process rather than component-level inline rendering.

Explore 11 awesome GitHub repositories matching development tools & productivity · Live Script Execution. Refine with filters or upvote what's useful.

Awesome Live Script Execution GitHub Repositories

Finde die besten Repos mit KI.Wir suchen mit KI nach den am besten passenden Repositories.
  • facebook/stethoAvatar von facebook

    facebook/stetho

    12,672Auf GitHub ansehen↗

    Stetho is a debug bridge that connects Android applications to Chrome Developer Tools. It allows for the real-time inspection of network traffic, internal application state, and the user interface layout directly within a desktop browser. The project provides specialized inspectors for analyzing Android-specific components. This includes a network inspector for capturing HTTP requests and responses, an SQLite database browser for querying local storage, and a view hierarchy inspector for mapping UI elements and styles. Additional capabilities cover runtime execution via an embedded JavaScrip

    Executes JavaScript commands within a running application using an embedded interpreter to trigger immediate actions.

    Java
    Auf GitHub ansehen↗12,672
  • mamedev/mameAvatar von mamedev

    mamedev/mame

    9,929Auf GitHub ansehen↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    Allows scripts to yield coroutines until a specific duration passes or an emulation frame completes.

    C++
    Auf GitHub ansehen↗9,929
  • sandermertens/flecsAvatar von SanderMertens

    SanderMertens/flecs

    8,045Auf GitHub ansehen↗

    Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar

    Enables the immediate execution of scripts within a running simulation to trigger state changes.

    Cc99cpp11cpp14
    Auf GitHub ansehen↗8,045
  • lmcache/lmcacheAvatar von LMCache

    LMCache/LMCache

    6,909Auf GitHub ansehen↗

    LMCache is a distributed key-value cache manager and tiering system designed to accelerate large language model inference. It functions as a tiered storage layer that offloads tensors from GPU memory to CPU RAM, local disks, or remote object stores, enabling the reuse of cached prefixes across different inference sessions and serving engines. The system differentiates itself through a disaggregated prefill-decode model, which separates prompt processing from token generation by transferring caches between distributed compute nodes. It utilizes peer-to-peer orchestration to share and retrieve

    Executes uploaded Python scripts within the server process using restricted builtins for live debugging.

    Pythonamdcudafast
    Auf GitHub ansehen↗6,909
  • supercollider/supercolliderAvatar von supercollider

    supercollider/supercollider

    6,624Auf GitHub ansehen↗

    An audio server, programming language, and IDE for sound synthesis and algorithmic composition.

    Controls sound synthesis and algorithmic composition in real time by sending code to a running audio engine during performance.

    C++algorithmic-compositionaudioc-plus-plus
    Auf GitHub ansehen↗6,624
  • gevent/geventAvatar von gevent

    gevent/gevent

    6,440Auf GitHub ansehen↗

    Gevent is a Python coroutine concurrency library and asynchronous task manager designed for high-concurrency I/O tasks. It provides a cooperative networking framework for building asynchronous TCP, UDP, and HTTP servers, as well as a WSGI web server implementation for hosting web applications. The project is distinguished by its standard library monkey-patching tool, which replaces blocking synchronous functions with cooperative versions to enable asynchronous behavior in third-party code. This allows for a cooperative multitasking workflow where the system yields execution during I/O waits t

    Pauses the current coroutine for a specified duration or yields control to other tasks to prevent blocking.

    Pythonasynciocoroutinesgreenlet
    Auf GitHub ansehen↗6,440
  • overtone/overtoneAvatar von overtone

    overtone/overtone

    6,193Auf GitHub ansehen↗

    Overtone ist eine Lisp-Bibliothek für Audiosynthese, die eine programmierbare Umgebung für das Design von Synthesizern und die Generierung von Echtzeit-Audio bietet. Sie dient als Framework für digitale Signalverarbeitung (DSP) im Live-Coding-Bereich und integriert einen Audio-Sample-Manager zum Abrufen und Caching von Sounds aus Remote-Repositories sowie einen Musiksequenzer für die Komposition melodischer und rhythmischer Strukturen. Das Projekt zeichnet sich durch spezialisierte Schnittstellen für Hardware und Networking aus, darunter ein dediziertes System für das Routing von MIDI-Daten und den Austausch von Open Sound Control-Nachrichten zwischen Software und externer Hardware. Es enthält zudem Tools für algorithmische Musikkomposition, wie die Generierung euklidischer Rhythmen sowie Funktionen zur Definition von Tonleitern und Akkorden. Das Framework deckt ein breites Funktionsspektrum ab, einschließlich digitaler Audiosignalverarbeitung mit Node-basiertem Routing und individuellem Envelope-Design. Es bietet Systeme für die Synchronisation von Audio-Events, zeitgesteuertes Sequencing sowie die Möglichkeit, Audio-Output mit Grafikbibliotheken und Shader-Umgebungen für audiovisuelle Synchronisation zu koordinieren. Zusätzliche Utilities umfassen Tonhöhen- und Akkordanalysen sowie Echtzeit-Monitoring von Audio- und Control-Bus-Werten.

    Offers a programmable Lisp environment for designing and modifying synthesizers in real time while audio is playing.

    Clojure
    Auf GitHub ansehen↗6,193
  • digitallyinduced/ihpAvatar von digitallyinduced

    digitallyinduced/ihp

    5,294Auf GitHub ansehen↗

    ihp is a type-safe web framework and full-stack application orchestrator designed for PostgreSQL. It functions as a server-side rendering framework and a type-safe ORM that automatically generates record types from SQL schemas to ensure compile-time query validation. The platform distinguishes itself by verifying routing, database queries, and templates at compile time to prevent runtime crashes. It implements real-time web interfaces using WebSockets for instant data synchronization and employs server-driven hypermedia for partial DOM patching. The framework covers a broad range of integrat

    Executes script logic or inline code during development via an interactive session.

    Haskellframeworkhacktoberfesthaskell
    Auf GitHub ansehen↗5,294
  • bespokesynth/bespokesynthAvatar von BespokeSynth

    BespokeSynth/BespokeSynth

    4,526Auf GitHub ansehen↗

    BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin

    Runs Python scripts that modify synthesizer behavior and parameters in real time during performance.

    C++
    Auf GitHub ansehen↗4,526
  • autokey/autokeyAvatar von autokey

    autokey/autokey

    3,844Auf GitHub ansehen↗

    AutoKey is a Linux GUI macro manager and Python desktop automation tool. It functions as a background daemon that simulates keyboard and mouse events via the X11 protocol to automate interactions with graphical user interfaces. The software provides a Python scripting engine for executing stateful automation and a text expansion utility that replaces short abbreviations with predefined content or scripted actions in real time. It differentiates itself by combining low-level input simulation with the ability to manage global state and persistent variables across different scripts. The project

    Provides the ability to execute scripts in real time within the running application to trigger immediate actions.

    Python
    Auf GitHub ansehen↗3,844
  • space-wizards/space-station-14Avatar von space-wizards

    space-wizards/space-station-14

    3,523Auf GitHub ansehen↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    Implements a C# REPL that allows developers to test and execute logic on the live server and client without restarting.

    C#c-sharpgamehacktoberfest
    Auf GitHub ansehen↗3,523
  1. Home
  2. Development Tools & Productivity
  3. Platform Script Execution
  4. Dynamic Script Execution Environments
  5. Inline Script Execution
  6. Live Script Execution

Unter-Tags erkunden

  • Coroutine Execution Control1 Sub-TagMechanisms for pausing or yielding script execution until specific time or frame conditions are met. **Distinct from Live Script Execution:** Specific to yielding coroutines based on emulation frames or durations, not just triggering actions
  • Live Python Audio Controls1 Sub-TagRunning Python scripts that modify synthesizer behavior and parameters in real time during performance. **Distinct from Live Script Execution:** Distinct from Live Script Execution: specifically targets audio synthesis parameter control via Python, not general application scripting.