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Calculates the projection of one vector onto another to determine directional components.
Distinct from Vector Component Aggregators: Distinct from Vector Component Aggregators: focuses on geometric projection math rather than component-wise aggregation.
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This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of vector, matrix, and quaternion types. It is built using template metaprogramming to generate mathematical primitives at compile time, eliminating the need for precompiled binary libraries and allowing for direct integration into existing build systems. The library is distinguished by its strict adherence to the OpenGL Shading Language specification, ensuring that mathematical results remain consistent across both CPU and GPU code. It provides specialized utilities for managing float
Provides geometric vector projection functions for calculating directional components in 3D space.