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3 Repos

Awesome GitHub RepositoriesGame Engine Native Plugins

DLL plugins that hook into game engine rendering, input, and code callbacks for deep integration.

Distinct from Native Extension Loading: Distinct from Native Extension Loading: targets game engine callbacks rather than database engines.

Explore 3 awesome GitHub repositories matching data & databases · Game Engine Native Plugins. Refine with filters or upvote what's useful.

Awesome Game Engine Native Plugins GitHub Repositories

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  • praydog/reframeworkAvatar von praydog

    praydog/REFramework

    4,423Auf GitHub ansehen↗

    REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf

    Loads DLL plugins that hook into the framework's rendering, input, and game code callbacks.

    C++cmkrcppdmc5
    Auf GitHub ansehen↗4,423
  • godotsteam/godotsteamAvatar von GodotSteam

    GodotSteam/GodotSteam

    3,617Auf GitHub ansehen↗

    GodotSteam is a game engine plugin and API wrapper that integrates the Steamworks SDK into the Godot engine. It serves as a bridge between the engine's scripting layer and platform services, allowing applications to access social features and platform-specific connectivity. The project utilizes a C++ wrapper and a C-compatible foreign function interface to bind the Steamworks SDK. It includes a session manager that handles application ID initialization and enforces that the application is launched through the Steam client to validate ownership and session integrity. The integration covers se

    Provides a native plugin for the Godot engine to enable external Steamworks service connectivity.

    game-developmentgamedevgodot
    Auf GitHub ansehen↗3,617
  • pryaxis/tshockAvatar von Pryaxis

    Pryaxis/TShock

    2,739Auf GitHub ansehen↗

    TShock is a server management tool and plugin framework for dedicated Terraria servers. It functions as an administrative suite and anti-cheat tool designed to control player permissions, monitor game integrity, and extend server functionality. The project provides a framework for creating custom plugins that modify the game world and implement new commands. It enables internal state modification through bytecode injection, packet interception, and memory manipulation to bypass engine restrictions and alter live game environments. Administrative capabilities include a hierarchical role-based

    Enables the development of custom plugins to add new commands and modify internal game world logic.

    C#c-sharpotapiterraria
    Auf GitHub ansehen↗2,739
  1. Home
  2. Data & Databases
  3. SQLite Extensions
  4. Native Extension Loading
  5. Game Engine Native Plugins

Unter-Tags erkunden

  • Logic ExtensionsPlugins that modify the internal logic and command set of a game world. **Distinct from Game Engine Native Plugins:** Focuses on behavioral and logic modifications rather than just native DLL loading or content assets.