15 Repos
Management of operational settings for database servers via files or arguments.
Distinguishing note: Existing candidates focus on behavioral mocks or UI components, not core database engine settings.
Explore 15 awesome GitHub repositories matching data & databases · Server Configuration. Refine with filters or upvote what's useful.
Grasscutter is a private game server emulator designed to replicate game backend logic and simulate core gameplay mechanics without the use of official servers. It functions as a system for simulating character progression, world entities, and general backend simulation to host a private instance of a specific anime game. The project includes a game object management console for spawning entities and controlling player inventories within the simulated environment. It also provides a server configuration tool featuring a guided interface to generate and manage the settings and configuration fi
Provides a guided interface to generate and manage the configuration files required to host a private game server.
Redis is a high-performance in-memory key-value store that functions as a distributed cache, message broker, and NoSQL database. It provides sub-millisecond read and write access to data stored in RAM and can operate as a vector database for indexing high-dimensional embeddings. The system supports a wide range of data storage and synchronization primitives, including the management of strings, hashes, lists, sets, and JSON documents. It enables real-time data operations through atomic transactions, hybrid persistence using snapshots and append-only logs, and high-availability configurations
Defines operational settings through a persistent configuration file or command-line arguments.
Cassandra is a distributed NoSQL database and wide-column store designed for high availability and linear scalability. It functions as a fault-tolerant distributed system that utilizes an LSM-tree storage engine to optimize write throughput and manage massive datasets. The system is a CQL-compliant database, using a structured query language to manage and retrieve tabular data stored across multiple nodes. It organizes information into rows and columns based on a flexible schema and primary keys. The project provides capabilities for horizontal database scaling, distributed data partitioning
Provides a central configuration file to manage operational parameters and system resource behavior.
RedisInsight is a graphical user interface and management tool for browsing, analyzing, and administering Redis databases. It provides a visual environment for exploring key-value data structures, managing database instances, and performing data analysis across different operating systems and deployments. The tool distinguishes itself by providing dedicated visual managers for complex operations, including a vector database manager for configuring embeddings and similarity searches, a query workbench for executing raw commands and Lua scripts, and a performance monitoring dashboard for tracki
Defines server behavior and enables optional components via configuration files or command-line arguments.
This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett
Allows customization of server behavior via configuration files and environment variable overrides.
Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi
Provides configuration files to adjust operational parameters and engine behavior without requiring plugins.
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
Allows configuration of operational parameters like world seeds, day length, and combat modes.
Selects game scenes and platform-specific build modules before pushing the server to the cloud.
This project serves as a documentation hub and specification repository for official Docker images. It functions as a metadata-driven documentation generator that transforms structured content files into markdown files and readmes for public distribution. The repository provides technical guides and configuration standards for deploying containerized software across multiple CPU architectures. It includes detailed manuals for configuring environment variables, volume mounts, and network settings to ensure consistent image deployments. The documentation covers a broad range of containerized e
Manages database operational settings through custom YAML files or networking environment variables.
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Provides a system for configuring operational parameters like ports and world paths for game servers.
Sqlectron-gui ist ein plattformübergreifender Datenbankmanager und SQL-Client. Er bietet eine grafische Oberfläche zur Organisation von Serververbindungen und zur Ausführung von SQL-Befehlen auf verschiedenen Betriebssystemen. Das Tool fungiert als Multi-Datenbank-Abfrageumgebung, die es Nutzern ermöglicht, sich von einer einzigen Oberfläche aus mit verschiedenen relationalen Datenbanksystemen zu verbinden und mit diesen zu interagieren. Die Anwendung deckt die Verwaltung von Datenbankservern ab, indem Verbindungsdetails für mehrere Umgebungen gespeichert und organisiert werden. Sie umfasst zudem Funktionen zur Verwaltung von Datenbankverbindungen und zur Ausführung von SQL-Abfragen.
Allows users to save and organize connection details for multiple servers to switch between environments quickly.
Iggy is a distributed message streaming platform and multi-protocol message broker that functions as a persistent distributed log store. It provides infrastructure for publishing and consuming binary messages using an append-only log, ensuring high availability and data consistency across nodes through Viewstamped Replication. The platform is distinguished by its specialized LLM streaming infrastructure, which uses a server protocol to connect large language models to streaming data and system controls. This includes standardized protocols for context management and data bridging via HTTP or
Saves named connection profiles to easily switch between development, staging, and production environments.
Redis Commander is a web-based management interface and graphical user interface for Redis databases. It serves as an administration tool for monitoring server configurations and managing data across multiple instances. The tool provides a visual key browser that organizes data into a hierarchical tree view and includes a key-value inspector with pagination for large datasets. It also features a browser-based command line interface with tab completion for executing raw database commands. Connectivity is supported for various deployment modes, including standalone servers, sentinel setups, an
Retrieves and displays current operational configuration settings from the connected Redis database.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Adjusts server behavior, tickrates, and authentication modes via TOML configuration files.
Dieses Projekt bietet eine containerisierte Umgebung für das Hosting und die Verwaltung dedizierter Minecraft-Bedrock-Multiplayer-Server. Es fungiert als portables Image, das den Deployment-Lebenszyklus automatisiert, einschließlich des automatischen Abrufs und der Installation der neuesten Server-Binärdateien beim Container-Start. Das System zeichnet sich durch seine Abhängigkeit von Umgebungsvariablen aus, um Serverkonfigurationen dynamisch zu generieren und Spielparameter zu verwalten. Es beinhaltet integrierte Unterstützung für automatisierte Asset-Injektion, was das nahtlose Deployment von Behavior- und Resource-Packs ermöglicht, sowie integrierte Tools zur Planung von Remote-Backups der Spielwelt-Daten, um Persistenz zu gewährleisten. Die Plattform deckt ein breites Spektrum an administrativen und operativen Fähigkeiten ab, einschließlich granularer Spieler-Zugriffskontrolle durch Whitelisting und Berechtigungsmanagement. Sie unterstützt flexible Deployment-Muster, von Single-Instance-Hosting bis hin zu orchestrierten Clustern innerhalb containerisierter Infrastrukturen, während sie Mechanismen für sichere Netzwerkkonnektivität und direkten Konsolenzugriff für administrative Befehle bereitstellt.
Adjusts game parameters like difficulty and world generation settings through environment-variable-driven configuration.