3 Repos
Specific environments used to register type serializers and control data processing for particular loading scenarios.
Distinct from Serialization Configuration Managers: Focuses on the transient context used during map loading rather than the global configuration of serialization metadata.
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Active Model Serializers ist ein Ruby-on-Rails-JSON-Serializer, der verwendet wird, um Modellobjekte und Assoziationen in strukturierte JSON-Antworten für APIs umzuwandeln. Er fungiert als Modell-zu-JSON-Mapper und Response-Formatter, der interne Datenbankschemata von externen API-Verträgen entkoppelt. Das Projekt nutzt ein pluggbares Adapter-Muster, um serialisierte Daten gemäß spezifischen Standards, wie der JSON-API-Spezifikation, zu organisieren. Es bietet einen Mechanismus, um interne Attribute auf benutzerdefinierte JSON-Schlüssel abzubilden, und implementiert einen Serialisierungs-Scope, der Attribut- und Assoziationsfilterung basierend auf Autorisierungskontext und Benutzerberechtigungen ermöglicht. Das Toolset deckt Datentransformation durch die Verwendung virtueller Attribute und die Verwaltung assoziierter Daten via Sideloading oder ID-Embedding ab. Es enthält Funktionen für die Injektion von Response-Metadaten, fragmentbasiertes Caching von Ergebnissen und Performance-Instrumentierung zur Verfolgung von Serialisierungsmetriken.
Passes an authorization context into the serializer to customize output based on user permissions.
go-json is a high-performance JSON serialization library for Go that serves as an encoder and decoder replacement for the standard library. It provides tools to convert native data structures to and from JSON format with optimized processing speeds. The library includes a conditional serializer for filtering specific data structure fields during the encoding process and a colorizer to produce color-coded JSON strings for human readability. The project supports context-aware marshaling to trigger specific logic during the serialization of complex data types.
Provides serialization contexts to pass state through the encoding tree for custom marshalling logic.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Registers type serializers within specific contexts to control data processing during the map loading process.