302 Repos
Frameworks und Tools für Netzwerkkommunikation, Protokolle und Datentransfer.
Explore 302 awesome GitHub repositories matching part of an awesome list · Netzwerk-Bibliotheken. Refine with filters or upvote what's useful.
OkHttp is an HTTP client for the JVM and Android that enables network communication via synchronous and asynchronous requests. It provides a core identity as a comprehensive networking toolkit featuring a WebSocket client for bidirectional data synchronization, a TLS security toolkit for encrypted communication, and a programmable HTTP mock server for simulating backend responses. The project distinguishes itself through a specialized security and performance architecture. It implements mutual TLS, certificate pinning, and DNS over HTTPS to secure data in transit, while utilizing connection p
Handles HTTP and SPDY network requests for mobile applications.
Retrofit is a type-safe HTTP client that simplifies network communication by allowing developers to define API endpoints as interface methods. By using annotation-driven request mapping, it automatically translates these interface definitions into structured HTTP requests, ensuring consistent data structures and reducing manual configuration when interacting with remote web services. The project distinguishes itself through a highly modular architecture that separates network transport from data handling. It utilizes dynamic proxy generation to process method calls at runtime and offers a plu
Provides a type-safe REST client for Android and Java.
Alamofire is an HTTP networking library that provides a foundation for managing network requests and responses through a chainable, type-safe interface. It serves as an asynchronous request manager, coordinating concurrent network operations and data streams while maintaining application responsiveness. The library distinguishes itself through a protocol-oriented request adaptation system, which utilizes interceptors to modify or authenticate requests before dispatch. It employs a middleware-driven pipeline to process traffic, handling encoding, authentication, and error recovery in a modular
Swift-based HTTP networking library.
AFNetworking is an Objective-C networking library for Apple platforms, including iOS, macOS, watchOS, and tvOS. It functions as an HTTP client that manages remote server communication by wrapping the system loading framework to handle requests and responses. The library provides specialized security and identity tools, featuring SSL certificate pinning for server trust validation and the implementation of standardized OAuth authentication flows. It further distinguishes itself with network reachability monitoring to track interface availability and request mocking capabilities to simulate ser
Standard networking request framework for iOS/OSX.
Fasthttp is a high-performance networking framework for Go, designed to maximize throughput and minimize memory overhead in demanding web applications. It functions as a specialized HTTP server and client library that prioritizes efficient resource management, allowing developers to build scalable services capable of handling massive concurrent traffic with minimal garbage collection pressure. The library distinguishes itself through a focus on zero-allocation processing and low-level optimization. It achieves this by recycling temporary request and response objects through managed pools and
High-performance HTTP implementation.
uWebSockets is a high-performance networking engine providing an HTTP web server and a WebSocket server framework. It implements a multi-threaded event loop architecture to deploy isolated application instances across multiple CPU cores and includes an SSL/TLS network layer for secure, encrypted communication. The project features a dedicated WebSocket pub/sub engine for distributing messages to specific groups of connected clients. It optimizes network throughput through syscall corking to reduce kernel overhead and employs payload compression to minimize data transfer sizes. The system cov
Lightweight and scalable WebSocket and HTTP server.
KCP is a low-latency transport protocol and reliability layer designed to provide TCP-like guaranteed delivery and ordering over UDP. It implements an automatic repeat request protocol to minimize network jitter and delays, prioritizing timeliness over bandwidth efficiency. The project distinguishes itself through a pluggable congestion controller and flow control logic, allowing the transport layer to be tuned for specific network environments. It includes a NAT keep-alive system that uses periodic heartbeat packets to maintain active communication paths and prevent address translation timeo
Fast and reliable ARQ protocol for low-latency communication.
This is a header-only C++ library that provides implementations for HTTP clients, HTTP servers, and a WebSocket framework. It allows for the creation of network services and the consumption of remote APIs without requiring a separate compilation step or external binary linking. The project features backend-agnostic TLS integration for secure HTTPS and WSS communication and employs a thread-pool model to process concurrent requests. It distinguishes itself with a full-duplex WebSocket state-machine and a middleware-based request pipeline that supports regular-expression path routing. The libr
Header-only HTTP/HTTPS server library.
Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It provides a toolkit for implementing scalable network services and socket communication using non-blocking I/O and asynchronous event processing. The framework implements a multi-threaded TCP server architecture that distributes connection handling across multiple CPU threads to maximize server throughput. This is achieved through a one-loop-per-thread model and a reactor pattern implementation, which dispatch network events from a central demultiplexer to registered handler fun
Non-blocking network library for Linux multi-threaded servers.
Mongoose is an embedded networking library providing TCP/IP stacks, web server hosting, and IoT device connectivity. It enables microcontrollers and desktop systems to implement network protocols including HTTP, WebSocket, and MQTT. The project provides a bare-metal TCP/IP stack for environments without a native operating system and includes built-in TLS and ECC encryption to secure network traffic. It features a binary-embedded file system to serve web content directly from the executable and supports over-the-air firmware updates for managing device fleets. Additional capabilities cover as
Lightweight embedded web server and networking library.
Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even
Distributed social and realtime server.
CocoaAsyncSocket is a networking library for macOS and iOS that provides core components for managing asynchronous TCP and UDP streams. It implements non-blocking network communication to maintain application responsiveness during data transfers, featuring a delegate-based system for managing connection streams and packet handling. The library includes a secure communication layer that wraps TCP sockets to apply encryption standards, protecting client and server traffic from unauthorized interception. Its capabilities cover non-blocking connection management for both stream-based TCP and pac
Asynchronous socket networking library.
Redpanda is a distributed event streaming engine designed to serve as a high-performance, drop-in replacement for existing event-driven architectures. It provides a foundation for building and scaling applications that require reliable data movement, analytical querying, and strict operational compliance across both cloud and self-managed environments. The platform distinguishes itself through a shared-nothing architecture that utilizes thread-per-core execution and a non-blocking asynchronous input/output engine to maximize throughput. It maintains data consistency through a consensus-based
Streaming data platform compatible with Kafka API.
h2o is a high-performance content delivery server and HTTP/3 web server. It functions as a network gateway and reverse proxy that forwards client requests to upstream servers to manage traffic flow and load. The project distinguishes itself as a protocol fuzzing tool, utilizing a testing framework to execute automated stress tests against network protocols to identify memory leaks and crashes. The server provides capabilities for secure web traffic management through encrypted data transmission and high-performance web serving across HTTP/1, HTTP/2, and HTTP/3. It includes tools for server r
High-performance HTTP server and library.
gnet ist ein leistungsstarkes, eventgesteuertes Networking-Framework für Go, das für die Entwicklung skalierbarer TCP-, UDP- und Unix-Socket-Server konzipiert wurde. Es fungiert als nicht-blockierender Socket-Manager und Multi-Reactor-Netzwerk-Engine, die tausende gleichzeitige Verbindungen bei geringem Speicherverbrauch bewältigt. Das Framework zeichnet sich durch eine Multi-Reactor-Architektur aus, die I/O-Operationen auf mehrere Event-Loops verteilt, welche an Betriebssystem-Threads gebunden sind, um Context-Switching zu minimieren. Es nutzt Edge-Triggered-Polling, um die Häufigkeit von Systemaufrufen zu reduzieren, und verwendet elastische Ring-Buffer, um Allokationskosten und den Garbage-Collection-Druck zu minimieren. Die Bibliothek deckt ein breites Spektrum an Networking-Funktionen ab, darunter lastverteilte Verbindungssteuerung über CPU-Kerne hinweg, asynchrone Aufgabenausführung mittels Worker-Pools und ein strukturiertes System für das Connection-Lifecycle-Management. Zudem bietet sie Primitive für die Implementierung benutzerdefinierter Binärprotokolle und die Verwaltung von Low-Level-Socket-Optionen.
Event-driven, non-blocking networking framework.
libzmq is a C++ based asynchronous messaging engine and networking core designed for routing non-blocking messages between distributed nodes. It functions as a distributed message queue that implements the ZMTP wire-format framing protocol to standardize how data moves across different network transport layers. The library provides a multi-transport abstraction that allows a single interface to route data across TCP, IPC, and in-process memory. It incorporates a cryptographic layer to encrypt and authenticate transmissions between nodes and employs topology-based messaging patterns, such as p
High-speed, modular asynchronous messaging library.
This is an asynchronous HTTP client for Android that simplifies network requests by wrapping Apache HttpClient. It provides a callback-based networking library for fetching remote data and communicating with servers without blocking the user interface. The project includes a multipart HTTP uploader for sending binary files and large data payloads, as well as a JSON parser to convert raw response text into structured data objects. It features a session manager that persists cookies in local application preferences to maintain state across multiple requests. Additional capabilities include aut
Executes asynchronous, callback-based HTTP requests.
RestKit is an iOS REST API integration framework used to connect Apple platform applications to web services. It centers on RESTful resource modeling, transforming remote API data structures into typed local objects and database entities. The framework provides capabilities for remote data persistence by caching web service resources in a local database to enable offline access. It also handles network data serialization, using pluggable parsers to convert JSON or XML responses into application data models. Additional functionality includes multipart file uploading for sending binary data an
Framework for interacting with RESTful web services.
ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling
Client/Server framework for Unity.
GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control systems. It implements a networking layer for reliable and unreliable messaging over UDP, including tools for message fragmentation and reassembly. The project features a peer-to-peer NAT traversal tool for establishing direct host-to-host connections by punching through firewalls and network address translation layers. It secures network traffic through encrypted transport and secure key exchange. The library includes a traffic manager to organize data into prioritized lanes to
Reliable UDP networking library.