25 Repos
Full source code repositories for classic and indie games.
Explore 25 awesome GitHub repositories matching part of an awesome list · Game Source Code. Refine with filters or upvote what's useful.
This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a
Original source code for the classic shooter.
BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst
Multiplayer browser-based adventure game.
Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking
Source code for the multiplayer-focused shooter.
This project is a 6502 assembly language implementation of a platformer featuring running, jumping, and swordfighting, developed for the Apple II computer between 1985 and 1989. It serves as a piece of legacy retro gaming software designed to run on 8-bit hardware from the early computing era. The repository provides the assembly source code for the purpose of historical technical analysis and research. It allows for the study of original game source to perform technical analysis and historical research into early video games. The project covers domains including 6502 assembly programming, A
Original Apple II source code for the platformer.
This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro
Contains the full original source code for a classic real-time strategy title for archival purposes.
This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination
Original source code for the 3D shooter.
Dieses Repository enthält den C++-Spielquellcode für einen First-Person-Shooter-Actiontitel für Einzelspieler. Es handelt sich um eine Software-Implementierung der Id Tech 4-Engine, die für 3D-Rendering mit Fokus auf Echtzeit-Einheitsbeleuchtung und Geometrie entwickelt wurde. Das Projekt ermöglicht die Modifikation der Kern-Engine-Logik und der Rendering-Systeme. Es dient als Ressource für die Modifikation klassischer Game-Engines, die Entwicklung von First-Person-Shootern und die Bewahrung von Retro-Spielen. Die Engine nutzt eine einheitliche Shader-Pipeline und Stencil-Shadow-Volumes für Beleuchtungseffekte sowie BSP-Tree-Raumpartitionierung für Visibility-Culling und Kollisionserkennung. Sie verwendet ein komponentenbasiertes Entity-System zur Verwaltung von Spielobjekten.
Ships the original C++ source code for a commercial 3D game, enabling full engine modification.
Dieses Projekt ist eine hochperformante 3D-Game-Engine-Implementierung in C++. Der Hauptzweck liegt in der Entwicklung von Game-Engines und der Bewahrung von Retro-Spielen, was das Studium und die Kompilierung des Original-Quellcodes eines klassischen Titels ermöglicht. Die Engine nutzt eine Custom-Asset-Pipeline, die 3D-Modelle und Szenendaten aus Maya über ein spezialisiertes Export-Plugin integriert. Sie ist darauf ausgelegt, über eine plattformspezifische Build-Abstraktion für Windows, Linux und macOS kompiliert zu werden. Die technischen Fähigkeiten umfassen Echtzeit-OpenGL-Rendering, zustandsbasierte Spiellogik und binäre Ressourcenpaketierung für Texturen, Modelle und Sounddateien. Das Projekt bietet eine Grundlage für Low-Level-C++-Spieleprogrammierung auf Desktop-Plattformen.
GPL source code release for a classic shooter.
Doom 3 GPL source release
Source code for the first-person shooter.
Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS
Source code for the second installment of the series.
This is the master Information repository for MaNGOS
Server implementation for a popular MMORPG.
Descent 3 by Outrage Entertainment
Six-degree-of-freedom shooter source code.
The original open source release of Wolfenstein 3D
Source code for the pioneering first-person shooter.
Community-maintained fork of classic sci-fi game engines.
Rogue Legacy Source Code
Source code for a popular indie roguelite.
System Shock (PowerMac version / Official GPL Release)
Source code for a classic sci-fi immersive sim.
Automatically exported from code.google.com/p/micropolis
Open source version of the classic city-building game.
Star Wars Jedi Knight: Jedi Academy
Source code mirror for a classic sci-fi game.
Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.
Underwater fantasy adventure game source.
Star Wars Jedi Knight II: Jedi Outcast
Source code mirror for a classic sci-fi game.