49 Repos
Extensions and tools for enhancing game mechanics, physics, and asset integration.
Explore 49 awesome GitHub repositories matching part of an awesome list · Game Development Plugins. Refine with filters or upvote what's useful.
Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e
Offers a platform specifically for developing and integrating custom extensions for Minecraft game servers.
Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi
Supports the creation of server extensions using Go and Python to add custom game mechanics.
SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time
Enables the creation of modular plugins that process visual data and dispatch inputs for specific games.
Dieses Projekt ist eine Sammlung von Open-Source-Shader-Programmen und spielbaren Demoszenen für die Godot-Game-Engine. Es dient als Shader-Bibliothek, die 2D- und 3D-Visuelleffekte sowie eine Sammlung von Post-Processing-Shadern zur Modifikation des final gerenderten Bildes bereitstellt. Die Bibliothek enthält spezifische Implementierungen für räumliche Effekte auf 3D-Objekten, wie z. B. Outlines und Dissolve-Übergänge, sowie planare Effekte für 2D-Sprites, einschließlich Palette-Swapping und Glow. Diese Effekte sind mit eigenständigen Demo-Szenen gepaart, die eine spielbare Vorschau der grafischen Ergebnisse bieten. Das Repository deckt breite Funktionen im Bereich Game-Post-Processing ab, einschließlich Blur, Farbinvertierung und Verzerrung. Es implementiert zudem Mesh-Deformation und Koordinaten-Mapping, um Muster und Masken auf Oberflächen zu projizieren.
Library of open-source 2D and 3D shaders.
A tool to generate river meshes with flow and foam maps based on bezier curves.
Generates river meshes with flow and foam maps.
Godot Node Extensions - Basic Node Extensions for Godot Engine
Collection of essential node extensions and utilities.
Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets
Imports map data from external tile editors.
Game example for the point'n'click adventure framework Escoria
Framework for building point-and-click adventure games.
Godot: run sequential and parallel animations with less code
Provides a streamlined API for sequential and parallel animations.
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Facilitates procedural sound and adaptive music composition.
A vertex painting addon for the Godot game engine.
Plugin for painting vertex colors in 3D.
Voxel plugin for the Godot game engine!
Framework for creating and editing voxel content.
Godot plugin for in-editor box modeling
Enables in-editor box modeling for level prototyping.
A script that takes a sprite, divides it into blocks and makes them explode 💥!
Divides sprites into blocks to simulate explosive destruction.
A GPU powered Terrain editor and renderer for Godot Engine
Enables heightmap-based terrain editing within the engine.
Advanced trail/ribbon plugin for the Godot Engine
Advanced rendering system for 2D and 3D trails.
Hello fellow Godot user. This plugin will enable to create well lit volumetric fog in the game engine. GLES 3 only.
Adds voxel-based volumetric lighting and fog.
A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
Implements a day and night cycle for 2D environments.
Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
Adds 3D fur rendering capabilities to meshes.
GDScript and Godot client for real-time Phoenix Framework Channels
Integrates the Phoenix Framework Channels API.