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Open-source alternatives to Viser

30 open-source projects similar to viser-project/viser, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Viser alternative.

  • antimatter15/splatالصورة الرمزية لـ antimatter15

    antimatter15/splat

    2,890عرض على GitHub↗

    Splat is a browser-based 3D Gaussian splatting viewer that renders photorealistic scenes from photographs directly in a web browser. It uses WebGL 2.0 compute shaders to perform per-splat sorting and alpha blending on the GPU, enabling real-time display of millions of semi-transparent ellipsoids. The application also functions as a drag-and-drop converter that transforms .ply files from 3D Gaussian splatting software into the optimized .splat format for web rendering. The viewer provides full camera navigation through keyboard, mouse, and touch gestures, and includes a camera view manager tha

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  • f3d-app/f3dالصورة الرمزية لـ f3d-app

    f3d-app/f3d

    4,137عرض على GitHub↗

    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

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  • hepengwei/visualization-collectionالصورة الرمزية لـ hepengwei

    hepengwei/visualization-collection

    4,550عرض على GitHub↗

    This project is a frontend visualization library and gallery of interactive web examples. It provides a collection of implementations that demonstrate advanced visual effects through the use of stylesheets, canvas drawing surfaces, and three-dimensional graphics libraries. The collection specifically features implementations for visualizing artificial intelligence outputs and complex data patterns. It includes specialized galleries for three-dimensional scenes and spatial objects, as well as a showreel of stylistic motion effects and interface designs. The library covers a broad range of ren

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  • rerun-io/rerunالصورة الرمزية لـ rerun-io

    rerun-io/rerun

    10,214عرض على GitHub↗

    Rerun is a multimodal data visualizer and robotics data logger designed for rendering synchronized streams of 3D spatial data, images, and time-series metrics. It functions as a tool for capturing high-frequency sensor data and AI outputs into a queryable columnar format, providing a dedicated interface for viewing MCAP recording files and analyzing physical environments. The project distinguishes itself as a machine learning dataset streamer, capable of feeding logged recordings directly into GPU buffers and PyTorch training pipelines without intermediate exports. It supports a high-performa

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  • google/model-viewerالصورة الرمزية لـ google

    google/model-viewer

    8,127عرض على GitHub↗

    model-viewer is a web-based 3D model viewer provided as a web component for rendering interactive three-dimensional assets and animations directly in a browser. It functions as a specialized GLTF web renderer designed to display GLTF and GLB files with settings optimized for performance and quality. The project includes a WebXR augmented reality player that projects 3D models into real-world environments using mobile device cameras and spatial tracking. It also features a visual regression testing tool capable of generating golden images and comparing renders to detect visual regressions in 3

    TypeScript
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  • mrforexample/comfyui-3d-packالصورة الرمزية لـ MrForExample

    MrForExample/ComfyUI-3D-Pack

    3,648عرض على GitHub↗

    ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a node-based workflow. It provides a set of tools for reconstructing textured three-dimensional meshes and volumetric scenes from single images, multi-view images, or text prompts. The system includes a Gaussian splatting generator for creating high-fidelity volumetric 3D scene representations and a multi-view image generator to produce consistent image sets for reconstruction. It also features a single image 3D mesh tool to build geometry from a single 2D source. The toolset covers 3

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  • ecomfe/echartsالصورة الرمزية لـ ecomfe

    ecomfe/echarts

    66,608عرض على GitHub↗

    ECharts is a JavaScript data visualization library and web charting framework used to render interactive 2D and 3D data plots within a web browser. It functions as a visualization engine that transforms raw data into customizable charts and graphs. The project includes a WebGL-based hardware acceleration engine specifically for producing three-dimensional plots and globe visualizations. This allows the library to handle large and complex datasets through GPU-accelerated rendering. The framework supports both canvas-based raster rendering and SVG-based vector rendering. It provides capabiliti

    TypeScript
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  • arthurbrussee/brushالصورة الرمزية لـ ArthurBrussee

    ArthurBrussee/brush

    3,685عرض على GitHub↗

    Brush is a tool for creating high-fidelity three-dimensional scene reconstructions from posed images using Gaussian splatting. It processes photographs with known camera coordinates to generate spatial geometry. The project includes capabilities for refining reconstructions through 3D scene masking, which allows for the exclusion of specific image regions or the incorporation of transparency during the training process. The system provides a command line interface for managing the training pipeline and debugging workflows. Visualization is handled via client-side WebGL rendering, which supp

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  • nerfstudio-project/gsplatالصورة الرمزية لـ nerfstudio-project

    nerfstudio-project/gsplat

    4,528عرض على GitHub↗

    gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe

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  • pyvista/pyvistaالصورة الرمزية لـ pyvista

    pyvista/pyvista

    3,707عرض على GitHub↗

    PyVista is a scientific 3D plotting framework and visualization library that provides a Python interface for rendering and analyzing spatial datasets using a VTK backend. It functions as a volumetric rendering engine and a 3D mesh analysis tool for computing geometric properties and performing boolean operations on surface and volumetric meshes. The project is distinguished by its ability to operate as a headless 3D renderer, generating high-quality renders and animations on remote servers without a physical display. It also features a lazy-accessor extension mechanism that allows the registr

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  • babylonjs/babylon.jsالصورة الرمزية لـ BabylonJS

    BabylonJS/Babylon.js

    25,652عرض على GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

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  • gpac/gpacالصورة الرمزية لـ gpac

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    GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re

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  • facebookresearch/pytorch3dالصورة الرمزية لـ facebookresearch

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    PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te

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  • pointcloudlibrary/pclالصورة الرمزية لـ PointCloudLibrary

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    11,028عرض على GitHub↗

    The Point Cloud Library is a collection of C++ algorithms designed for filtering, registering, and analyzing large-scale 3D spatial datasets. It provides a framework for 3D point cloud processing, incorporating tools for spatial data filtering and geometric feature estimation. The library includes specialized systems for aligning multiple spatial datasets into a single unified coordinate system and a rendering engine for the visual inspection and analysis of processed point cloud data. It also features tools for calculating spatial descriptors to identify structural patterns and shapes within

    C++c-plus-pluscomputer-visioncpp
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  • microsoft/windows-universal-samplesالصورة الرمزية لـ microsoft

    microsoft/Windows-universal-samples

    9,696عرض على GitHub↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    JavaScript
    عرض على GitHub↗9,696
  • nvidiagameworks/kaolinالصورة الرمزية لـ NVIDIAGameWorks

    NVIDIAGameWorks/kaolin

    5,107عرض على GitHub↗

    Kaolin is a PyTorch 3D deep learning library providing a comprehensive suite of tools for 3D geometry processing, physics simulation, data visualization, and gradient-based rendering for computer vision. The library includes a differentiable 3D renderer and a geometry processing toolkit for converting and transforming 3D representations such as meshes and point clouds. It also features a 3D physics simulation engine to calculate physical interactions and collisions between three-dimensional objects and scenes. The toolkit provides utilities for 3D data visualization, including the creation o

    Python
    عرض على GitHub↗5,107
  • godotengine/godot-demo-projectsالصورة الرمزية لـ godotengine

    godotengine/godot-demo-projects

    8,250عرض على GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    عرض على GitHub↗8,250
  • zauonlok/rendererالصورة الرمزية لـ zauonlok

    zauonlok/renderer

    2,745عرض على GitHub↗

    Renderer is a low-level software graphics engine implemented in standard C for educational and experimental real-time computer graphics. It functions as a CPU rasterizer that computes vertex transformations, clipping, texturing, and lighting entirely through software computation without requiring hardware acceleration. The software includes a geometry pipeline supporting depth and alpha testing, geometry clipping and culling, and perspective-correct attribute interpolation. Its lighting and shading subsystem provides advanced physical simulation including metallic-roughness and specular-gloss

    C3d3d-graphicsc
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  • ekmas/neobrutalism-componentsالصورة الرمزية لـ ekmas

    ekmas/neobrutalism-components

    4,956عرض على GitHub↗

    This project is a neobrutalist UI component library and accessible design system for React. It provides a collection of high-contrast web elements characterized by bold colors, thick borders, and a raw aesthetic. The library distinguishes itself by combining a data visualization toolkit—featuring styled charts and responsive tables—with a comprehensive set of interactive components. It balances this specific visual style with accessibility standards for keyboard navigation and screen readers. The component surface covers a wide range of functional areas, including complex form controls with

    TypeScriptneobrutalismneobrutalism-componentsnextjs
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  • dusty-nv/jetson-inferenceالصورة الرمزية لـ dusty-nv

    dusty-nv/jetson-inference

    8,734عرض على GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    C++caffecomputer-visiondeep-learning
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  • nagix/mini-tokyo-3dالصورة الرمزية لـ nagix

    nagix/mini-tokyo-3d

    4,107عرض على GitHub↗

    mini-tokyo-3d is a 3D transit map visualization system that renders public transport networks and vehicle movements in real time using open data. It functions as a real-time transit tracker and an interactive transport route finder, providing a WebGL map embed that can be integrated into web pages and external applications. The system features a multilingual transit interface that translates transport identifiers and navigation elements into multiple languages. It tracks vehicle positions by simulating movements based on live timetables and service delay information. The project covers publi

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  • oframe/oglالصورة الرمزية لـ oframe

    oframe/ogl

    4,540عرض على GitHub↗

    ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti

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  • brunosimon/folio-2019الصورة الرمزية لـ brunosimon

    brunosimon/folio-2019

    4,703عرض على GitHub↗

    This project is a creative coding showcase and interactive 3D portfolio template. It utilizes JavaScript and ThreeJS to render a navigable browser environment for presenting professional projects and digital artwork. The project implements a WebGL interactive gallery and immersive digital showcases. These environments use hardware-accelerated graphics to provide 3D navigation and creative web animations. The technical implementation includes a 3D scene with camera movement and lighting, supported by GLTF model loading and raycaster-based interaction. The architecture employs an entity-compon

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  • floooh/sokolالصورة الرمزية لـ floooh

    floooh/sokol

    9,620عرض على GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

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  • googlewebcomponents/model-viewerالصورة الرمزية لـ GoogleWebComponents

    GoogleWebComponents/model-viewer

    8,142عرض على GitHub↗

    model-viewer is a web component used to render and interact with three-dimensional models directly in a web browser. It functions as a glTF 3D model renderer and an interactive WebGL component, encapsulating a 3D rendering pipeline within a custom HTML element. The project enables web-based augmented reality, allowing 3D assets to be projected into physical environments using a mobile device camera. It provides tools for augmented reality projection and experience creation by combining 3D models with camera tracking. The component supports 3D product visualization and the integration of inte

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  • panda3d/panda3dالصورة الرمزية لـ panda3d

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    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

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  • galacean/engineG

    galacean/engine

    5,791عرض على GitHub↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

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  • playcanvas/engineالصورة الرمزية لـ playcanvas

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    16,051عرض على GitHub↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

    JavaScript
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  • borndotcom/react-native-godotالصورة الرمزية لـ borndotcom

    borndotcom/react-native-godot

    2,577عرض على GitHub↗

    react-native-godot is a communication layer and embedding system that integrates the Godot game engine into cross-platform mobile applications. It allows Godot game scenes and logic to be rendered as interactive visual components within a mobile user interface. The project provides a threaded logic bridge that executes engine functions on dedicated background threads using worklets. This ensures that game engine operations do not block the main application user interface. The system covers engine lifecycle management, including the ability to start, stop, and pause instances to load differen

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  • joshua-riek/ubuntu-rockchipالصورة الرمزية لـ Joshua-Riek

    Joshua-Riek/ubuntu-rockchip

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    ubuntu-rockchip is a Rockchip Ubuntu distribution and GPU-accelerated Linux image designed for RK35XX series single-board computers. It provides a 64-bit ARM64 Linux environment that deploys a standard Ubuntu desktop on top of specialized board-support packages. The system features hardware drivers for 3D graphics acceleration and 4K video rendering and streaming. These optimizations allow for high-resolution media playback and increased rendering speeds for 3D applications on Rockchip hardware. The distribution includes tools for single-board computer administration, such as a guided first-

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