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Back to unity-technologies/unitycsreference

Open-source alternatives to UnityCsReference

30 open-source projects similar to unity-technologies/unitycsreference, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best UnityCsReference alternative.

  • thecherno/hazelالصورة الرمزية لـ TheCherno

    TheCherno/Hazel

    13,006عرض على GitHub↗

    Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across

    C++
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  • cocos2d/cocos2d-xالصورة الرمزية لـ cocos2d

    cocos2d/cocos2d-x

    18,942عرض على GitHub↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

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  • libgdx/libgdxالصورة الرمزية لـ libgdx

    libgdx/libgdx

    24,816عرض على GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
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  • okamstudio/godotالصورة الرمزية لـ okamstudio

    okamstudio/godot

    112,685عرض على GitHub↗

    Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev

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  • sandermertens/flecsالصورة الرمزية لـ SanderMertens

    SanderMertens/flecs

    8,045عرض على GitHub↗

    Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar

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    عرض على GitHub↗8,045
  • flame-engine/flameالصورة الرمزية لـ flame-engine

    flame-engine/flame

    10,646عرض على GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    عرض على GitHub↗10,646
  • luanpotter/flameالصورة الرمزية لـ luanpotter

    luanpotter/flame

    10,647عرض على GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    عرض على GitHub↗10,647
  • janet-lang/janetالصورة الرمزية لـ janet-lang

    janet-lang/janet

    4,308عرض على GitHub↗

    Janet is a Lisp-based dynamic programming language featuring a register-based bytecode virtual machine and an embeddable scripting engine. It functions as a fiber-based concurrency runtime and includes a parsing engine based on Parsing Expression Grammars. The project is distinguished by its ability to be integrated into C or C++ applications via a minimal header interface. It utilizes a Lisp-style macro system for compile-time code transformation and employs prototype-based table inheritance for object-oriented behavior. The runtime covers a broad set of capabilities, including asynchronous

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    عرض على GitHub↗4,308
  • anuken/mindustryالصورة الرمزية لـ Anuken

    Anuken/Mindustry

    26,624عرض على GitHub↗

    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

    Javaandroiddesktopgame
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  • boomingtech/piccoloالصورة الرمزية لـ BoomingTech

    BoomingTech/Piccolo

    6,638عرض على GitHub↗

    Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed

    C++cpluspluscppgame-development
    عرض على GitHub↗6,638
  • opendiablo2/opendiablo2الصورة الرمزية لـ OpenDiablo2

    OpenDiablo2/OpenDiablo2

    11,038عرض على GitHub↗

    OpenDiablo2 is an open-source re-implementation of an isometric action role-playing game engine. It functions as a cross-platform game client designed to execute core mechanics and logic across multiple operating systems using external game assets. The project focuses on recreating the functionality of a classic action RPG from the ground up through a community-driven effort. It provides a framework for running a game engine that simulates specific gameplay experiences and movement patterns. The engine includes capabilities for isometric projection rendering, deterministic game state simulat

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  • amzeratul/halleyالصورة الرمزية لـ amzeratul

    amzeratul/halley

    3,837عرض على GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

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  • bevyengine/bevyالصورة الرمزية لـ bevyengine

    bevyengine/bevy

    46,634عرض على GitHub↗

    Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer

    Rustbevygame-developmentgame-engine
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  • valvesoftware/source-sdk-2013الصورة الرمزية لـ ValveSoftware

    ValveSoftware/source-sdk-2013

    9,820عرض على GitHub↗

    The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles. The kit serves as a toolset for C++ game engine programming, enabling the development of custom gameplay mechanics, new rulesets, and game modes. It includes the libraries and headers necessary to compile and build gameplay extensions and custom game content.

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  • sfttech/openageالصورة الرمزية لـ SFTtech

    SFTtech/openage

    14,100عرض على GitHub↗

    Openage is an open-source game engine designed to execute real-time strategy games. It provides the core logic, networking, and rendering infrastructure necessary to recreate classic strategy mechanics across multiple operating systems. The engine utilizes a deterministic lockstep simulation and a client-server architecture to maintain synchronized game states across participants. It distinguishes itself through a data-driven configuration system that allows for extensive game modding, enabling users to adjust mechanics and visual elements by editing human-readable files without requiring sou

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  • space-wizards/space-station-14الصورة الرمزية لـ space-wizards

    space-wizards/space-station-14

    3,523عرض على GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    عرض على GitHub↗3,523
  • hajimehoshi/ebitenالصورة الرمزية لـ hajimehoshi

    hajimehoshi/ebiten

    13,244عرض على GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
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  • isadorasophia/murderالصورة الرمزية لـ isadorasophia

    isadorasophia/murder

    3,171عرض على GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    عرض على GitHub↗3,171
  • monogame/monogameالصورة الرمزية لـ MonoGame

    MonoGame/MonoGame

    14,024عرض على GitHub↗

    MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software. It provides a unified environment for building games that run across desktop, mobile, and console platforms using a single codebase. The framework functions as a 2D graphics rendering library, offering tools to apply custom shaders and visual effects to game assets. It utilizes a graphics abstraction layer to map drawing commands to platform-specific APIs, ensuring consistent rendering across diverse hardware. The engine manages hardware-level tasks such as input handling, aud

    C#3dc-sharpcross-platform
    عرض على GitHub↗14,024
  • android/ndk-samplesالصورة الرمزية لـ android

    android/ndk-samples

    10,513عرض على GitHub↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    عرض على GitHub↗10,513
  • jerryscript-project/jerryscriptالصورة الرمزية لـ jerryscript-project

    jerryscript-project/jerryscript

    7,399عرض على GitHub↗

    JerryScript is a lightweight, ECMAScript-compliant JavaScript engine and bytecode compiler designed for resource-constrained devices. It serves as an embedded interpreter and IoT scripting runtime, enabling the execution of JavaScript code within native C applications on hardware with limited memory. The project differentiates itself through a focus on low-memory runtime management, utilizing bytecode precompilation and pre-compiled state snapshots to reduce startup time and memory overhead. It features a C-binding native bridge for bidirectional communication between native code and scripts,

    C
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  • fyroxengine/fyroxF

    FyroxEngine/Fyrox

    9,423عرض على GitHub↗

    Fyrox is a Rust-based game engine for building both 2D and 3D games, designed as a native engine with no runtime dependencies. It compiles directly to native code for Windows, macOS, Linux, and WebAssembly, providing direct hardware access through the Rust programming language. The engine is built around an entity-component-system architecture that organizes game objects as entities with attached components processed by modular systems. Its graph-based scene management represents game scenes as directed acyclic graphs of nodes with transform hierarchies and property inheritance, while a paral

    Rust
    عرض على GitHub↗9,423
  • facepunch/sbox-publicالصورة الرمزية لـ Facepunch

    Facepunch/sbox-public

    6,285عرض على GitHub↗

    s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class scripting and gameplay logic layer. It provides a full-featured visual editor that combines asset management, level design, and code editing into a single workflow, enabling developers to create and edit games within a modern editor environment. The platform distinguishes itself through a managed-native interop bridge that allows C# code to interact directly with native Source 2 systems for high-performance communication, alongside a hot-reload scripting system that supports li

    C#gamedevsboxsource2
    عرض على GitHub↗6,285
  • skypjack/enttالصورة الرمزية لـ skypjack

    skypjack/entt

    12,294عرض على GitHub↗

    EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a framework for managing game objects and simulation states by separating entity data from logic, allowing for the efficient organization and manipulation of large collections of related data objects. The library utilizes sparse sets to store entities and components in contiguous memory, which facilitates cache-friendly iteration and constant-time lookups. It employs template metaprogramming for compile-time type reflection and type-erasure techniques to provide a unified interface fo

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  • almasb/fxglالصورة الرمزية لـ AlmasB

    AlmasB/FXGL

    4,819عرض على GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

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  • 4ian/gdevelopالصورة الرمزية لـ 4ian

    4ian/GDevelop

    20,609عرض على GitHub↗

    GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop

    JavaScript2d-game2d-game-engine3d
    عرض على GitHub↗20,609
  • tobspr-games/shapez.ioالصورة الرمزية لـ tobspr-games

    tobspr-games/shapez.io

    6,900عرض على GitHub↗

    shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec

    JavaScriptgamegame-2dgame-development
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  • godotengine/godot-demo-projectsالصورة الرمزية لـ godotengine

    godotengine/godot-demo-projects

    8,250عرض على GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
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  • miloyip/game-programmerالصورة الرمزية لـ miloyip

    miloyip/game-programmer

    18,507عرض على GitHub↗

    This project is a comprehensive educational resource and knowledge base designed to guide developers through the technical requirements of a career in game programming. It functions as a structured curriculum that organizes essential engineering principles and mathematical foundations into a logical roadmap, facilitating a clear progression from foundational concepts to advanced system mastery. The repository serves as a centralized hub for navigating the multidisciplinary domains of interactive software development. It provides curated references and learning materials across core areas incl

    Python
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  • faiface/pixelالصورة الرمزية لـ faiface

    faiface/pixel

    4,525عرض على GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

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