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sinai-dev/UnityExplorerArchived

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2,985 نجوم·492 تفرعات·C#·gpl-3.0·3 مشاهدات

UnityExplorer

UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory.

The project distinguishes itself with a C# runtime debugger that allows for the execution of custom scripts and the patching of method behavior. It includes a dedicated asset exporter for saving textures and audio clips as PNG and WAV files, as well as a freecam tool for navigating 3D worlds independently of player controls.

The toolset covers object exploration through hierarchical browsing, memory searching, and mouse-based identification. It provides capabilities for real-time property editing, method hooking, and scene analysis, including the ability to switch between available game scenes.

Features

  • Runtime Memory Explorers - Provides a searchable interface for locating singletons, static classes, and active scene objects in memory.
  • Runtime Script Execution - Provides an in-game console for executing live C# scripts to modify the runtime environment.
  • Memory Search Tools - Provides utilities for scanning and filtering runtime memory to locate specific C# object instances and singletons.
  • Game Object Browsers - Provides an interactive hierarchical browser to explore and manage live game objects and components at runtime.
  • Runtime Debuggers - Ships a C# runtime debugger for executing scripts and patching method behavior in Unity processes.
  • Real-time State Debugging - Inspects and modifies game objects and components in real-time to debug and test behaviors.
  • Runtime Behavior Manipulators - Allows executing custom C# scripts and altering method logic while the game is running.
  • Runtime Object Inspectors - Provides a runtime object browser and property editor for inspecting and modifying Unity components in real time.
  • JIT-Compiled Script Runtimes - Allows the compilation and execution of custom C# code snippets at runtime to manipulate memory.
  • Reflection-Based Access - Uses C# reflection to read and write private or public fields of live game engine objects.
  • Method Hooking Frameworks - Intercepts function calls by replacing method entry points to trace or modify game behavior.
  • Runtime Object Editors - Provides a reflection-based interface to modify object values, transforms, and properties in real-time.
  • Runtime Scene Inspection - Provides a free camera and scene loader to navigate and inspect 3D environments independently.
  • Runtime Scene Switchers - Allows switching between available game scenes in the current build to test different environments.
  • Freecam Tools - Includes a camera controller for navigating the Unity 3D world independently of the player character.
  • Scene Hierarchy Traversers - Provides a hierarchical browser to locate game objects and components within the active scene.
  • Unity Asset Extractors - Extracts textures and audio clips from running Unity scenes as usable local files.
  • Camera Interaction Controllers - Implements a free-camera mode that maps keyboard and mouse input to independent movement within the 3D world.
  • Local Media Asset Extractions - Enables saving textures as PNG files and audio clips as WAV files directly from the runtime.
  • In-Game Overlay Systems - Implements an ImGui-based overlay for rendering real-time debugging interfaces over the game view.
  • Raycasting and Collision Selection - Determines which world-space entity is under the cursor using physics raycasting from the camera.
  • World-Space Object Pickers - Enables locating and inspecting world elements by casting rays from the mouse cursor into the active scene.
  • Reverse Engineering - In-game UI for inspecting and modifying Unity game internals.

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الأسئلة الشائعة

ما هي وظيفة sinai-dev/unityexplorer؟

UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory.

ما هي الميزات الرئيسية لـ sinai-dev/unityexplorer؟

الميزات الرئيسية لـ sinai-dev/unityexplorer هي: Runtime Memory Explorers, Runtime Script Execution, Memory Search Tools, Game Object Browsers, Runtime Debuggers, Real-time State Debugging, Runtime Behavior Manipulators, Runtime Object Inspectors.

ما هي البدائل مفتوحة المصدر لـ sinai-dev/unityexplorer؟

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