REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
This project is an Xposed Framework module and runtime code injector designed to modify Android application behavior. It functions as an app modifier and feature unlock tool that enables the injection of custom code and the bypassing of subscription restrictions and payment walls to grant access to premium capabilities. The system extends application user interfaces by embedding functional toggles and custom control menus directly into the settings and user pages of target apps. It allows for the injection of additional tools and enhancements through a dedicated configuration menu. The techn
UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset bundles. It functions as a resource converter that recovers 3D models and textures from compiled game data, translating internal serialized structures into native file formats. The tool provides a dual-interface model, offering both a graphical user interface for exporting resources and a command-line interface for automated batch extraction. These interfaces enable the conversion of proprietary engine textures and audio streams into standard image and wave files. The system
Il2CppDumper is a reverse engineering tool that recovers original .NET assembly structure from Unity games compiled with il2cpp. It parses il2cpp binaries across multiple executable formats including ELF, Mach-O, PE, NSO, and WASM, and reconstructs the original DLL structure from embedded metadata tables, enabling decompilation and analysis of game code. The tool generates disassembler scripts for IDA, Ghidra, and Binary Ninja that apply recovered type definitions and structure layouts to the binary analysis. It also strips protection layers from memory-dumped libil2cpp.so files and simple PE
UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory.
الميزات الرئيسية لـ sinai-dev/unityexplorer هي: Runtime Memory Explorers, Runtime Script Execution, Memory Search Tools, Game Object Browsers, Runtime Debuggers, Real-time State Debugging, Runtime Behavior Manipulators, Runtime Object Inspectors.
تشمل البدائل مفتوحة المصدر لـ sinai-dev/unityexplorer: praydog/reframework — REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed… xposed-modules-repo/top.hookvip.pro — This project is an Xposed Framework module and runtime code injector designed to modify Android application behavior.… mafaca/utinyripper — UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset… perfare/il2cppdumper — Il2CppDumper is a reverse engineering tool that recovers original .NET assembly structure from Unity games compiled… binaryanalysisplatform/qira — Qira is a binary analysis platform and execution tracer that records every instruction and data access during program… flipboard/flex — FLEX is an in-app debugging tool and runtime exploration environment for iOS applications. It provides an integrated…