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Open-source alternatives to Nerfstudio

30 open-source projects similar to nerfstudio-project/nerfstudio, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Nerfstudio alternative.

  • bmild/nerfالصورة الرمزية لـ bmild

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    This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march

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  • yenchenlin/nerf-pytorchالصورة الرمزية لـ yenchenlin

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    6,037عرض على GitHub↗

    This project is a PyTorch implementation of a Neural Radiance Field framework. It serves as a 3D scene synthesizer and differentiable volumetric renderer used to train volumetric representations of scenes by predicting color and density for 3D spatial coordinates. The system enables novel view synthesis, allowing for the generation of new images of complex 3D scenes from previously unseen perspectives. It supports 3D scene reconstruction by processing 2D images and camera poses to build a digital volumetric representation of a physical space. The framework includes capabilities for 3D model

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  • google-research/multinerfالصورة الرمزية لـ google-research

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    3,806عرض على GitHub↗

    MultiNeRF is a 3D scene reconstruction suite and framework for training Neural Radiance Fields to synthesize novel views from sets of 2D images. It provides a system for generating new perspectives of a scene by optimizing a neural network based on images and camera poses. The toolkit includes research implementations such as Mip-NeRF 360 and Ref-NeRF for high-fidelity volumetric rendering. It features a structure-from-motion pipeline to calculate camera positions and orientations from image datasets to prepare data for training. The project covers a full workflow for volumetric rendering, i

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  • nerfies/nerfies.github.ioالصورة الرمزية لـ nerfies

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    This project is a computer vision pipeline and volumetric rendering system used to transform photos and videos into high-fidelity 3D models. It implements a deformable neural radiance field framework that optimizes deformation fields to represent non-rigid moving subjects in three dimensions. The system utilizes volumetric deformation fields to map 3D coordinates from a static canonical space to a deformed state. This allows for the reconstruction of photorealistic scenes and the synthesis of high-fidelity images from camera perspectives not present in the original input data. The framework

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  • nvlabs/neuralangeloالصورة الرمزية لـ NVlabs

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    Neuralangelo is a neural surface reconstruction framework that transforms two-dimensional image sequences and multi-view photography into high-fidelity 3D meshes. It implements a pipeline for training neural radiance fields to represent complex scenes as digital geometry. The project utilizes a signed distance function for surface representation and multi-resolution hash encoding to capture both coarse and fine geometric details. It employs differentiable volume rendering and gradient-based eikonal regularization to ensure the learned distance functions remain physically plausible. The syste

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    PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te

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  • nvidiagameworks/kaolinالصورة الرمزية لـ NVIDIAGameWorks

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    Kaolin is a PyTorch 3D deep learning library providing a comprehensive suite of tools for 3D geometry processing, physics simulation, data visualization, and gradient-based rendering for computer vision. The library includes a differentiable 3D renderer and a geometry processing toolkit for converting and transforming 3D representations such as meshes and point clouds. It also features a 3D physics simulation engine to calculate physical interactions and collisions between three-dimensional objects and scenes. The toolkit provides utilities for 3D data visualization, including the creation o

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  • cdcseacave/openmvsالصورة الرمزية لـ cdcseacave

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    openMVS is a multi-view stereo library and photogrammetry pipeline used for 3D scene reconstruction. It transforms Structure from Motion data—specifically camera poses and sparse point clouds—into detailed 3D models consisting of dense point clouds and textured meshes. The project provides a sequence of processing stages to densify point clouds, generate 3D surface meshes, and apply photorealistic textures. It uses multi-view texture blending to map accurate colors onto reconstructed geometry and employs iterative refinement to optimize mesh details. The system includes capabilities for impo

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  • f3d-app/f3dالصورة الرمزية لـ f3d-app

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    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

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  • godotengine/godot-demo-projectsالصورة الرمزية لـ godotengine

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    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

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    Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers

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  • nvlabs/instant-ngpالصورة الرمزية لـ NVlabs

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    Instant-ngp is a high-performance neural graphics engine and toolkit designed for 3D reconstruction and the rendering of neural radiance fields. It provides an integrated framework for generating photorealistic volumetric representations from sets of two-dimensional images by optimizing continuous neural scene models. The project distinguishes itself through a focus on rapid training and real-time inference, achieved by mapping spatial coordinates into compact feature grids. By utilizing multiresolution hash encoding and fused processing kernels, the system minimizes computational overhead an

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  • nvidia/isaac-gr00tالصورة الرمزية لـ NVIDIA

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  • ashawkey/stable-dreamfusionالصورة الرمزية لـ ashawkey

    ashawkey/stable-dreamfusion

    8,841عرض على GitHub↗

    This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r

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  • mitsuba-renderer/mitsuba2الصورة الرمزية لـ mitsuba-renderer

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    2,069عرض على GitHub↗

    Mitsuba 2 is a physically based ray tracing engine and differentiable rendering framework designed to simulate realistic light transport and compute exact gradients of the rendering process with respect to scene parameters. The software functions as an optical simulation tool that models complex phenomena using monochromatic, RGB, or spectral color representations alongside optional polarization effects. The system incorporates an automatic differentiation engine that records mathematical operations during the rendering pass to solve inverse problems and optimize designs. A plugin-based scen

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  • tencentarc/instantmeshالصورة الرمزية لـ TencentARC

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    InstantMesh is a neural 3D reconstruction tool and single-image 3D mesh generator. It utilizes a sparse-view large reconstruction model to convert a single two-dimensional image into a three-dimensional object mesh. The system functions as a textured 3D mesh exporter, saving generated objects with either vertex colors or full texture maps for use in external rendering software. The framework covers a range of capabilities including feed-forward geometry inference, single-image depth estimation, and neural radiance fields. It also supports differentiable mesh rendering and workflows for spars

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    GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and tetrahedral meshes. It functions as an image-to-3D reconstructor and text-to-3D generator, utilizing a differentiable 3D renderer to produce realistic visual perspectives and material effects. The system enables the creation of 3D assets from single 2D images, point clouds, or descriptive text prompts. It features a latent space interpolator for creating smooth transitions between different 3D objects and supports the independent control of geometry and texture. The project cov

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  • pyvista/pyvistaالصورة الرمزية لـ pyvista

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  • tensorflow/cleverhansالصورة الرمزية لـ tensorflow

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    Cleverhans is a TensorFlow adversarial machine learning library that serves as an attack framework, a robustness benchmark, and a defense library. It provides a collection of tools to generate adversarial examples, test the security of neural networks, and implement protective mechanisms to increase model resilience against malicious inputs. The project focuses on creating perturbed inputs designed to deceive machine learning models into making incorrect predictions. It enables the evaluation of deep learning model stability and accuracy when subjected to adversarial noise, providing referenc

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  • openai/shap-eالصورة الرمزية لـ openai

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    Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent

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  • facebookresearch/sam-3d-bodyالصورة الرمزية لـ facebookresearch

    facebookresearch/sam-3d-body

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    sam-3d-body is a machine learning framework for 3D human mesh recovery and pose estimation. It utilizes a 3D human mesh recovery model to reconstruct full-body meshes, including the body, hands, and feet, from a single image. The project implements a specialized extension of the Segment Anything Model to guide the extraction and refinement of human body shapes. This integration allows for prompt-guided mesh recovery, where 2D masks and keypoints constrain the inference of 3D pose and shape parameters. The system covers a range of computer vision capabilities, including 3D spatial alignment t

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    This project is a browser-based, physically based path-tracing renderer built on WebGL and integrated with Three.js. It functions as a real-time global illumination engine, calculating light bouncing, soft shadows, reflections, refractions, and color bleeding interactively within web environments. The rendering system incorporates progressive multi-pass accumulation to refine noisy images iteratively over multiple frames, alongside GPU-accelerated spatial acceleration structures and bounding volume hierarchies to handle complex geometry. It supports diverse material types such as refractive

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  • google-research/visu3dالصورة الرمزية لـ google-research

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    ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a node-based workflow. It provides a set of tools for reconstructing textured three-dimensional meshes and volumetric scenes from single images, multi-view images, or text prompts. The system includes a Gaussian splatting generator for creating high-fidelity volumetric 3D scene representations and a multi-view image generator to produce consistent image sets for reconstruction. It also features a single image 3D mesh tool to build geometry from a single 2D source. The toolset covers 3

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  • google/mipnerfالصورة الرمزية لـ google

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    This repository contains the code release for Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields. This implementation is written in JAX, and is a fork of Google's JaxNeRF implementation. Contact Jon Barron if you encounter any issues.

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