Unreal.js is a JavaScript runtime and scripting layer for Unreal Engine that embeds the V8 engine to implement game logic and manage application state. It provides a bridge for writing high-level application behavior and actor control without modifying the core engine source code, as well as a framework for extending the Unreal Engine editor with custom interface elements.
الميزات الرئيسية لـ ncsoft/unreal.js هي: Game Logic Scripting, V8 Engine Integrations, Editor-to-Runtime Bridges, Live Reloading Environments, Game State Management, Development Iteration Workflows, Embedded JavaScript Scripting, Hot Module Reloading.
تشمل البدائل مفتوحة المصدر لـ ncsoft/unreal.js: nodejs/nodejs.org — Node.js is an open-source, cross-platform JavaScript runtime environment built on the V8 engine, designed for… cloudflare/workerd — workerd is a serverless edge runtime designed for executing lightweight, distributed functions at the network edge. It… jynew/jynew — jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It… warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… azerothcore/azerothcore-wotlk — This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player… laverdet/isolated-vm — Isolated-vm is a library for creating secure, memory-isolated JavaScript execution environments within Node.js. It…
Node.js is an open-source, cross-platform JavaScript runtime environment built on the V8 engine, designed for executing JavaScript code outside a web browser. It operates as a server-side JavaScript platform with an event-driven, non-blocking I/O architecture that enables building scalable network applications and web servers. The runtime integrates the CommonJS module system for synchronous module loading and the npm ecosystem for sharing and reusing packages. The platform provides comprehensive capabilities for web server development, including creating HTTP and HTTPS servers, managing HTTP
workerd is a serverless edge runtime designed for executing lightweight, distributed functions at the network edge. It utilizes a V8-based JavaScript engine to provide fast startup and low memory overhead, while maintaining a WebAssembly-compatible execution environment that allows modules to run alongside JavaScript for high-performance computational tasks. The runtime supports isolate-based multi-tenancy to run multiple independent execution contexts within a single process. It implements an event-driven execution model that triggers code based on network requests or scheduled events and in
jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram
This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett