awesome-repositories.comالتصنيفاتالمدونة
MCP
awesome-repositories.com

اكتشف أفضل مستودعات المصادر المفتوحة باستخدام بحث مدعوم بالذكاء الاصطناعي.

استكشفعمليات بحث منسقةبدائل مفتوحة المصدربرمجيات ذاتية الاستضافةالمدونةخريطة الموقع
المشروعخادم MCPحولكيفية ترتيب النتائجالصحافة
قانونيالخصوصيةالشروط
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to instead-hub/instead

Open-source alternatives to Instead

30 open-source projects similar to instead-hub/instead, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Instead alternative.

  • boomingtech/piccoloالصورة الرمزية لـ BoomingTech

    BoomingTech/Piccolo

    6,638عرض على GitHub↗

    Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed

    C++cpluspluscppgame-development
    عرض على GitHub↗6,638
  • 4ian/gdevelopالصورة الرمزية لـ 4ian

    4ian/GDevelop

    20,609عرض على GitHub↗

    GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop

    JavaScript2d-game2d-game-engine3d
    عرض على GitHub↗20,609
  • adamslair/dualityالصورة الرمزية لـ AdamsLair

    AdamsLair/duality

    1,428عرض على GitHub↗

    a 2D Game Development Framework

    C#c-sharpcsharpdotnet
    عرض على GitHub↗1,428

بحث بالذكاء الاصطناعي

استكشف المزيد من المستودعات الرائعة

صف ما تحتاجه بلغة بسيطة — وسيقوم الذكاء الاصطناعي بترتيب آلاف المشاريع مفتوحة المصدر المنسقة حسب الصلة.

Find more with AI search
aframevr/aframeالصورة الرمزية لـ aframevr

aframevr/aframe

17,557عرض على GitHub↗

A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

JavaScript3daframeaugmented-reality
عرض على GitHub↗17,557
  • aloisdeniel/awesome-monogameالصورة الرمزية لـ aloisdeniel

    aloisdeniel/awesome-monogame

    1,427عرض على GitHub↗

    A collection of interesting libraries/tools for Monogame based game projects

    awesomegamemonogame
    عرض على GitHub↗1,427
  • ambientrun/ambientالصورة الرمزية لـ AmbientRun

    AmbientRun/Ambient

    3,902عرض على GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    عرض على GitHub↗3,902
  • armory3d/armoryA

    armory3d/armory

    0عرض على GitHub↗

    armory

    عرض على GitHub↗0
  • bladecoder/bladecoder-adventure-engineالصورة الرمزية لـ bladecoder

    bladecoder/bladecoder-adventure-engine

    638عرض على GitHub↗

    Classic point and click adventure game engine and editor

    Java
    عرض على GitHub↗638
  • bryanedds/nuالصورة الرمزية لـ bryanedds

    bryanedds/Nu

    1,342عرض على GitHub↗

    Repository hosting the open-source Nu Game Engine and related projects.

    F#
    عرض على GitHub↗1,342
  • cocos-creator/engineالصورة الرمزية لـ cocos-creator

    cocos-creator/engine

    9,671عرض على GitHub↗

    This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl

    C++
    عرض على GitHub↗9,671
  • cstoquer/pixelboxالصورة الرمزية لـ cstoquer

    cstoquer/pixelbox

    486عرض على GitHub↗

    Pixelbox takes inspiration from fantasy consoles like PICO8 and game creation frameworks like Unity3D.

    JavaScript
    عرض على GitHub↗486
  • ct-js/ct-jsالصورة الرمزية لـ ct-js

    ct-js/ct-js

    317عرض على GitHub↗

    Ct.js is a 2D game engine and IDE that aims to be powerful and flexible while still being easy to use and learn. It does that by providing extensive documentation, examples, a wide variety of game asset types and their visual editors — all while remaining open to modding, and if modding doesn't…

    TypeScript
    عرض على GitHub↗317
  • deepnight/ldtkالصورة الرمزية لـ deepnight

    deepnight/ldtk

    3,920عرض على GitHub↗

    LDTK is a visual 2D level editor used for designing game worlds, layouts, and entities. It focuses on transforming visual map designs into structured JSON files for integration into game engines, while providing utilities to export level data into the Tiled TMX format for external compatibility. The tool integrates directly with Aseprite, allowing source artwork to be linked to the editor so that visuals update in real time as external image files are saved. It also features automated tile rendering that applies visual skinning rules based on predefined configurations to manage map aesthetics

    Haxe2delectrongame-development
    عرض على GitHub↗3,920
  • dovyski/flixel-studioالصورة الرمزية لـ Dovyski

    Dovyski/flixel-studio

    111عرض على GitHub↗

    flixel | addons | ui | demos | tools | studio | templates | docs | haxeflixel.com

    Haxe
    عرض على GitHub↗111
  • edisonlee0212/evoengineE

    edisonlee0212/EvoEngine

    0عرض على GitHub↗
    عرض على GitHub↗0
  • egret-labs/egret-coreالصورة الرمزية لـ egret-labs

    egret-labs/egret-core

    4,013عرض على GitHub↗

    egret-core is a cross-platform game engine and mobile application framework used to develop 2D and 3D software for Android, iOS, and Windows. It serves as a multi-platform graphics engine and input handler designed to maintain consistent visual output and interaction behavior across different hardware. The project provides a game physics and animation suite that integrates external libraries for skeletal animations, particle systems, and complex physics simulations. It utilizes a hardware-abstraction layer to standardize touch, keyboard, and mouse interactions across multiple operating system

    JavaScript
    عرض على GitHub↗4,013
  • facepunch/sbox-publicالصورة الرمزية لـ Facepunch

    Facepunch/sbox-public

    6,285عرض على GitHub↗

    s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class scripting and gameplay logic layer. It provides a full-featured visual editor that combines asset management, level design, and code editing into a single workflow, enabling developers to create and edit games within a modern editor environment. The platform distinguishes itself through a managed-native interop bridge that allows C# code to interact directly with native Source 2 systems for high-performance communication, alongside a hot-reload scripting system that supports li

    C#gamedevsboxsource2
    عرض على GitHub↗6,285
  • flame-engine/flameالصورة الرمزية لـ flame-engine

    flame-engine/flame

    10,646عرض على GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    عرض على GitHub↗10,646
  • g3n/engineالصورة الرمزية لـ g3n

    g3n/engine

    3,098عرض على GitHub↗

    Go 3D Game Engine (http://g3n.rocks)

    Go3d-engine3d-game-engine3d-graphics
    عرض على GitHub↗3,098
  • galacean/engineG

    galacean/engine

    5,791عرض على GitHub↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

    TypeScript
    عرض على GitHub↗5,791
  • gideros/giderosG

    gideros/gideros

    0عرض على GitHub↗

    Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop and robust to deploy. Code your game once and deploy to Android, iOS, MacOS, tvOS, Windows, HTML 5 and more.

    عرض على GitHub↗0
  • heapsio/hideH

    heapsio/hide

    0عرض على GitHub↗

    Hide (Heaps IDE) is an extensible editor that can be used as a middleware for various tasks, such as: - preview 3D models and textures - edit materials properties - create timeline based visual effects and movements - create whole 3D levels, place lights, paint terrain, bake shadow maps and…

    عرض على GitHub↗0
  • ikpil/box2d.netالصورة الرمزية لـ ikpil

    ikpil/Box2D.NET

    185عرض على GitHub↗

    Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

    C#2d2d-gamebox2d
    عرض على GitHub↗185
  • ippclub/dora-ssrI

    IppClub/Dora-SSR

    0عرض على GitHub↗
    عرض على GitHub↗0
  • ir-engine/ir-engineالصورة الرمزية لـ ir-engine

    ir-engine/ir-engine

    100عرض على GitHub↗

    Table of Contents - Background - Demos - Project API - Library of EE Projects - Create your own projects - Launch Ethereal Engine with Control Center Install - RECOMMENDED - Use Metaverse Control Plane Managment GUI - Advanced Development Install - Pre-Requisites - Getting Started - Usage -…

    TypeScript
    عرض على GitHub↗100
  • irrelon/igeالصورة الرمزية لـ irrelon

    irrelon/ige

    577عرض على GitHub↗

    HTML5 2D and isometric scenegraph-based game engine written entirely in JavaScript.

    JavaScript
    عرض على GitHub↗577
  • isadorasophia/murderالصورة الرمزية لـ isadorasophia

    isadorasophia/murder

    3,171عرض على GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    عرض على GitHub↗3,171
  • jmonkeyengine/jmonkeyengineالصورة الرمزية لـ jMonkeyEngine

    jMonkeyEngine/jmonkeyengine

    4,150عرض على GitHub↗

    jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula

    Javagame-engine-3dhacktoberfestjava
    عرض على GitHub↗4,150
  • liangliangnan/easy3dالصورة الرمزية لـ LiangliangNan

    LiangliangNan/Easy3D

    1,634عرض على GitHub↗

    A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)

    C++3d-modelingcomputer-graphicsdata-structure
    عرض على GitHub↗1,634
  • melonjs/melonjsالصورة الرمزية لـ melonjs

    melonjs/melonJS

    6,319عرض على GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    عرض على GitHub↗6,319