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Back to google/angle

Open-source alternatives to Angle

30 open-source projects similar to google/angle, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Angle alternative.

  • gfx-rs/gfxالصورة الرمزية لـ gfx-rs

    gfx-rs/gfx

    5,398عرض على GitHub↗

    gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe

    Rustdx11dx12gfx
    عرض على GitHub↗5,398
  • harbourmasters/shipwrightالصورة الرمزية لـ HarbourMasters

    HarbourMasters/Shipwright

    5,023عرض على GitHub↗

    Shipwright is a native execution engine designed to run decompiled legacy game code on modern hardware. It functions as a game engine execution layer that provides a high-performance environment for legacy logic while ensuring compatibility with current systems. The project features a pluggable graphics API wrapper that allows for switching between different rendering backends to ensure visual stability across various operating systems. It also includes a custom asset loader that imports external archive files to modify game content and add custom assets. Additional capabilities include an i

    C
    عرض على GitHub↗5,023
  • mosra/magnumالصورة الرمزية لـ mosra

    mosra/magnum

    5,169عرض على GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    عرض على GitHub↗5,169

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  • floooh/sokolالصورة الرمزية لـ floooh

    floooh/sokol

    9,620عرض على GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    عرض على GitHub↗9,620
  • amzeratul/halleyالصورة الرمزية لـ amzeratul

    amzeratul/halley

    3,837عرض على GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    عرض على GitHub↗3,837
  • twilitrealm/dusklightالصورة الرمزية لـ TwilitRealm

    TwilitRealm/dusklight

    4,800عرض على GitHub↗

    Dusklight is a suite of specialized toolkits designed for legacy game porting and engine reimplementation. It provides a framework for recreating legacy game environments through reverse engineering to ensure behavioral accuracy and stability on modern hardware. The project features a cross-platform graphics renderer that uses modern graphics APIs to display 2D and 3D content across different operating systems. It includes an application configuration toolkit that allows for the modification of software appearance and behavior through custom theming and experience customization. The system i

    C++
    عرض على GitHub↗4,800
  • linebender/velloالصورة الرمزية لـ linebender

    linebender/vello

    4,120عرض على GitHub↗

    Vello is a cross-platform graphics library and GPU-accelerated 2D vector renderer. It functions as an engine for drawing high-performance 2D scenes, rendering scalable vector graphics files, and playing Lottie animations. The project utilizes GPU compute shaders for rasterization and stores vector geometry in a GPU-resident scene graph to minimize data transfer. It employs a tiled rendering architecture and parallelized path rendering to process complex imagery across diverse graphics APIs. The library provides hardware-accelerated compositing and enables the output of rendered 2D visual dat

    Rust
    عرض على GitHub↗4,120
  • doitsujin/dxvkالصورة الرمزية لـ doitsujin

    doitsujin/dxvk

    16,602عرض على GitHub↗

    DXVK is a graphics compatibility layer that enables Windows-based applications to run on non-Windows operating systems by translating legacy Direct3D instructions into the modern Vulkan API. It functions as a translation library that maps high-level rendering commands to low-level hardware-accelerated primitives, allowing for high-fidelity graphics output across different hardware environments. The project distinguishes itself through a suite of performance optimization strategies designed to maintain frame consistency and reduce latency. By utilizing background shader compilation and multith

    C++d3d11d3d9dxbc
    عرض على GitHub↗16,602
  • anvaka/vivagraphjsالصورة الرمزية لـ anvaka

    anvaka/VivaGraphJS

    3,860عرض على GitHub↗

    VivaGraphJS is a JavaScript graph visualization library used to render interactive network diagrams and relational data in web browsers. It features a force-directed layout engine that employs physics-based simulations, using spring and charge models to calculate balanced spatial distributions for nodes and links. The library utilizes a modular rendering architecture that decouples mathematical layout logic from the visual output. This allows for interchangeable rendering pipelines, supporting both vector-based SVG diagrams and hardware-accelerated WebGL rendering for large-scale visualizatio

    JavaScript
    عرض على GitHub↗3,860
  • cocos/cocos-engineالصورة الرمزية لـ cocos

    cocos/cocos-engine

    9,651عرض على GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    عرض على GitHub↗9,651
  • overv/vulkantutorialالصورة الرمزية لـ Overv

    Overv/VulkanTutorial

    3,675عرض على GitHub↗

    VulkanTutorial is a comprehensive educational guide and instructional resource for implementing low-level rendering and compute pipelines using the Vulkan API. It serves as a GPU programming course and a step-by-step guide for building high-performance graphics applications from scratch. The project provides detailed instruction on the full graphics pipeline, including the compilation of shaders to SPIR-V bytecode, the configuration of rasterization states, and the implementation of 3D graphics pipelines. It also covers general-purpose GPU compute programming, focusing on the execution of par

    C++computer-graphicscppgraphics-programming
    عرض على GitHub↗3,675
  • pypa/sampleprojectالصورة الرمزية لـ pypa

    pypa/sampleproject

    5,245عرض على GitHub↗

    This project is a reference implementation and tutorial designed to demonstrate the end-to-end workflow of building, versioning, and uploading Python distributions. It serves as a concrete project template and example for configuring metadata and build artifacts for package indices. The repository illustrates how to package software by defining project metadata and dependencies in static configuration files. It covers the process of transforming source trees into versioned archives and platform-specific binary distributions, specifically showing how to build binary wheels and source distribut

    Python
    عرض على GitHub↗5,245
  • shopify/react-native-skiaالصورة الرمزية لـ Shopify

    Shopify/react-native-skia

    8,424عرض على GitHub↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    عرض على GitHub↗8,424
  • mono/skiasharpالصورة الرمزية لـ mono

    mono/SkiaSharp

    5,449عرض على GitHub↗

    SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas

    C#androidcross-platformdot-net
    عرض على GitHub↗5,449
  • spritejs/spritejsالصورة الرمزية لـ spritejs

    spritejs/spritejs

    5,393عرض على GitHub↗

    Spritejs is a graphics library and cross-platform 2D graphics engine designed for rendering geometric shapes and sprites across web, desktop, and mobile environments. It functions as a canvas-based sprite framework that manages elements using a document object model for positioning and styling. The project provides a web worker rendering engine that distributes graphic layers to offscreen canvases, preventing main thread blocking. It also includes a server-side graphics generator for producing visual elements and images in non-browser environments. The toolkit covers a broad range of graphic

    JavaScript2d3dcanvas
    عرض على GitHub↗5,393
  • oframe/oglالصورة الرمزية لـ oframe

    oframe/ogl

    4,540عرض على GitHub↗

    ogl is a WebGL graphics library and 3D scene graph engine designed for rendering three-dimensional scenes. It provides a lightweight framework for managing geometries and coordinating spatial transformations within a hierarchical system. The project includes a PBR shader system for creating realistic materials and a GPGPU computation framework for performing large-scale general-purpose calculations and particle simulations on the graphics processor. It also features a post-processing suite for applying visual filters to rendered scenes via frame buffers. The library covers broader capabiliti

    JavaScript
    عرض على GitHub↗4,540
  • adrianhajdin/project_3d_developer_portfolioالصورة الرمزية لـ adrianhajdin

    adrianhajdin/project_3D_developer_portfolio

    7,078عرض على GitHub↗

    This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render interactive 3D models, animations, and environmental effects directly within the browser to create an immersive professional showcase. The application integrates artificial intelligence to provide automated responses to visitor inquiries and includes a community forum where authenticated users can share knowledge. It also features a system for generating personalized learning roadmaps based on user profile data and an algorithmic content recommendation system to improve post discov

    JavaScript3dreactjsthreejs
    عرض على GitHub↗7,078
  • optiscaler/optiscalerالصورة الرمزية لـ optiscaler

    optiscaler/OptiScaler

    6,875عرض على GitHub↗

    OptiScaler is a DirectX graphics middleware and temporal upscaler wrapper designed to intercept graphics API calls. It functions as a system for replacing native temporal anti-aliasing and upscaling technologies with alternative scaling methods and frame generation interop to improve resolution and performance. The project distinguishes itself by enabling modern high-resolution upscaling and frame generation in games built for legacy rendering standards. It includes a framework for importing low-latency graphics plugins and utilizes an interception layer to replace existing frame interpolatio

    C++amddlssframegeneration
    عرض على GitHub↗6,875
  • vanniktech/emojiالصورة الرمزية لـ vanniktech

    vanniktech/Emoji

    1,634عرض على GitHub↗

    Emoji is a cross-platform library designed to provide consistent emoji rendering and input capabilities across Android, iOS, and JVM applications. It functions as a graphics engine that bypasses native system limitations, ensuring that emoji characters appear uniformly regardless of the underlying operating system version. The library distinguishes itself by using a metadata-driven mapping system that links Unicode sequences to local, resource-backed image assets. This approach allows for reliable, offline-capable glyph rendering and provides developers with granular control over emoji behavi

    Kotlinandroidemojiemojione
    عرض على GitHub↗1,634
  • bkaradzic/bgfxالصورة الرمزية لـ bkaradzic

    bkaradzic/bgfx

    17,161عرض على GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    عرض على GitHub↗17,161
  • diligentgraphics/diligentengineالصورة الرمزية لـ DiligentGraphics

    DiligentGraphics/DiligentEngine

    4,193عرض على GitHub↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    عرض على GitHub↗4,193
  • alexjlockwood/shapeshifterالصورة الرمزية لـ alexjlockwood

    alexjlockwood/ShapeShifter

    4,070عرض على GitHub↗

    ShapeShifter is a visual editor and utility for creating morphing animations between SVG vector paths. It serves as an interpolation editor that allows for the alignment and modification of vector points to produce fluid transitions between different shapes. The project functions as a cross-platform vector asset generator, exporting animation data as spritesheets and drawable files for use on Android, iOS, and web platforms. It specializes in converting disparate SVG path commands into a unified format to ensure a one-to-one point mapping between shapes. The tool includes capabilities for pa

    TypeScriptandroidangularanimated-vector-drawable
    عرض على GitHub↗4,070
  • mpetroff/pannellumالصورة الرمزية لـ mpetroff

    mpetroff/pannellum

    4,833عرض على GitHub↗

    Pannellum is a WebGL panorama viewer and virtual tour framework used to render equirectangular or cubemap images as immersive 360-degree environments. It functions as a multiresolution image renderer and a panoramic video player, supporting both static images and spherical video playback. The project distinguishes itself by its ability to handle extremely large, high-resolution panoramas through multiresolution tile generation and loading. It enables the creation of interactive virtual tours by linking multiple panoramic scenes together using transition fades and interactive hotspots. The sy

    JavaScriptjavascriptlibrarypanorama
    عرض على GitHub↗4,833
  • cinder/cinderالصورة الرمزية لـ cinder

    cinder/Cinder

    5,528عرض على GitHub↗

    Cinder is a C++ creative coding library and native graphics toolkit designed for developing professional interactive media and visual art. It serves as a cross-platform multimedia framework for generating high-performance generative digital art and real-time visual rendering. The framework provides a professional suite of tools for building hardware-integrated installations and cinematic visuals. It focuses on real-time graphics programming and the production of high-quality graphics for professional displays. The library includes a cross-platform abstraction layer and a modular architecture

    C++
    عرض على GitHub↗5,528
  • khronosgroup/vulkan-samplesالصورة الرمزية لـ KhronosGroup

    KhronosGroup/Vulkan-Samples

    5,295عرض على GitHub↗

    This project is a collection of reference implementations and benchmarks demonstrating the use of the Vulkan graphics and compute API. It provides a set of cross-platform examples and GPU programming patterns designed for high-performance rendering and hardware-accelerated tasks. The repository includes a suite of performance benchmarks used to measure API behavior across different hardware environments. It features a modular architecture that organizes rendering examples into isolated units, along with command-line utilities for the batch execution of sample sequences. The project covers se

    C++best-practicescppgraphics
    عرض على GitHub↗5,295
  • leaferjs/leafer-uiالصورة الرمزية لـ leaferjs

    leaferjs/leafer-ui

    4,184عرض على GitHub↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    عرض على GitHub↗4,184
  • tengbao/vantaالصورة الرمزية لـ tengbao

    tengbao/vanta

    6,581عرض على GitHub↗

    Vanta is a browser-based engine and library for rendering real-time, interactive 3D animations and stylized visual effects. It initializes and manages WebGL graphics within the HTML5 Canvas element to create animated digital art and dynamic backgrounds for web pages. The engine focuses on interactivity, mapping mouse and touch inputs to real-time visual changes. It provides configuration tools to adjust visual parameters, such as colors and animation properties, to align with specific branding and aesthetic requirements. The system handles the full animation lifecycle, including GPU renderin

    JavaScript3danimationanimations
    عرض على GitHub↗6,581
  • intel/compute-runtimeالصورة الرمزية لـ intel

    intel/compute-runtime

    1,408عرض على GitHub↗

    The compute runtime is a software layer that provides unified interfaces for parallel processing, kernel execution, and hardware-specific driver communication. It functions as a driver for OpenCL and OneAPI Level Zero, enabling the execution of data-intensive workloads across diverse graphics hardware architectures. The project distinguishes itself by maintaining consistent performance and compatibility across multiple generations of graphics hardware. It achieves this through a hardware abstraction layer that bridges high-level compute instructions with specific silicon capabilities, alongsi

    C++computegpgpugpu
    عرض على GitHub↗1,408
  • tensorspace-team/tensorspaceالصورة الرمزية لـ tensorspace-team

    tensorspace-team/tensorspace

    5,179عرض على GitHub↗

    Tensorspace is a WebGL-based 3D visualization framework and renderer designed to map deep learning model architectures and tensor data into interactive three-dimensional spaces. It serves as a neural network architecture visualizer and model inspector, allowing users to render model topologies and analyze data flow within a web browser. The project distinguishes itself through its ability to convert pre-trained Keras and TensorFlow models into spatial representations. It integrates with TensorFlow.js to execute inference in the browser, enabling the real-time visualization of intermediate act

    JavaScript
    عرض على GitHub↗5,179
  • saschawillems/vulkanالصورة الرمزية لـ SaschaWillems

    SaschaWillems/Vulkan

    11,998عرض على GitHub↗

    This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a

    GLSLglslhlslslang
    عرض على GitHub↗11,998