Steam Achievement Manager is a game achievement editor and specialized API client designed to modify and unlock game achievements and statistics for titles on the Steam platform. It functions as a utility for manually changing the state of earned rewards and milestones while the client is running.
الميزات الرئيسية لـ gibbed/steamachievementmanager هي: Achievement Unlockers, Achievement Editors, Steam Development Libraries, Achievement Tracking, Steam Achievement Managers, Memory Pattern Searching, Game State Manipulators, Direct Memory Access.
تشمل البدائل مفتوحة المصدر لـ gibbed/steamachievementmanager: darthton/blackbone — Blackbone is a collection of specialized tools for memory scanning, process injection, and kernel-driver interfaces… baekalfen/pyboy — PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an… bytedeco/javacpp — JavaCPP is a JNI C++ bridge and foreign function interface that provides a binding generator, a native library loader,… hluwa/frida-dexdump — frida-dexdump is an Android memory forensics tool that recovers Dalvik Executable (DEX) files from running application… alibaba/dexposed — Dexposed is a set of runtime tools and engines designed for dynamic patching, framework interception, and code… huntergregal/mimipenguin — MimiPenguin is a Linux memory credential extractor and password recovery tool designed to isolate and retrieve…
Blackbone is a collection of specialized tools for memory scanning, process injection, and kernel-driver interfaces used to manipulate the Windows execution environment. It provides a framework for executing remote code, mapping portable executable images, and managing threads across different process boundaries. The project includes a kernel memory driver to access kernel memory and modify handle rights to hide allocations from user-mode detection. It also features a library for intercepting function calls in remote processes using software interrupts and hardware breakpoints. The toolkit c
PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an emulation engine that allows users to execute original handheld software while providing a programmatic interface to control, probe, and automate game execution. The project is specifically designed as a reinforcement learning environment, exposing emulator states and controls to facilitate the training of machine learning agents. It distinguishes itself by providing tools for game area mapping and the extraction of simplified 2D screen representations and collision maps to suppor
Dexposed is a set of runtime tools and engines designed for dynamic patching, framework interception, and code instrumentation on Android devices. It functions as a hooking framework and instrumentation tool used to load custom code into running processes to alter logic without modifying the original bytecode. The project enables the interception and modification of method behavior within both Android applications and the system framework. It specifically provides capabilities for bypassing operating system limitations by overriding framework calls and applying hot patches to live processes w
JavaCPP is a JNI C++ bridge and foreign function interface that provides a binding generator, a native library loader, and a native memory manager. It automates the creation of Java wrappers around native C++ headers and shared libraries to enable interoperability between the two languages. The project features a C++ binding generator that parses header files to automatically produce the necessary glue code and interfaces for calling native functions. It includes a native library loader that locates and extracts platform-specific binaries from the classpath into a local cache for runtime exec