Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
الميزات الرئيسية لـ gbdev/rgbds هي: Assemblers, Assemblers and Compilers.
تشمل البدائل مفتوحة المصدر لـ gbdev/rgbds: csoren/asmotor — Powerful macro (cross) assembler package for several CPUs. vhelin/wla-dx — WLA DX - Yet Another ANSI C GB-Z80/Z80/Z80N/6502/65C02/65CE02/65816/68000/6800/6801/6809/8008/8080/HUC6280/SPC-700/Supe… schweigi/assembler-simulator — This project is a web-based educational environment designed to simulate 8-bit processor architecture and assembly… inkboxsoftware/excelcpu — excelCPU is a spreadsheet-based computer emulator that simulates a 16-bit central processing unit. It functions as an… dman95/sasm — SASM is a cross-platform integrated development environment for writing, assembling, and debugging low-level assembly… pwndbg/pwndbg — pwndbg is a GDB plugin and binary analysis framework designed for reverse engineering, exploit development, and…
WLA DX - Yet Another ANSI C GB-Z80/Z80/Z80N/6502/65C02/65CE02/65816/68000/6800/6801/6809/8008/8080/HUC6280/SPC-700/SuperFX/Cx4/SH-2 Multi Platform Cross Assembler Package
excelCPU is a spreadsheet-based computer emulator that simulates a 16-bit central processing unit. It functions as an educational CPU model where the system state, registers, and random access memory are managed within a grid of spreadsheet cells. The project includes an assembly compiler that converts custom assembly source code into a format compatible with spreadsheet cells for read-only memory storage. It allows for both automatic program execution and manual operation to override specific instructions. The simulation covers core hardware architecture concepts, including logic gate proto
SASM is a cross-platform integrated development environment for writing, assembling, and debugging low-level assembly code. It serves as a unified editor and execution flow for assembly language development across different operating systems. The environment supports multiple assembly languages and their respective toolchains, including NASM, MASM, GAS, and FASM, within a single interface. It features a binary-level debugger that allows for stepping through instructions and inspecting CPU registers and variable states. The project provides a toolchain-based build pipeline and a configuration