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Open-source alternatives to Fogleman Gg

30 open-source projects similar to fogleman/gg, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Fogleman Gg alternative.

  • sixlabors/imagesharpSixLabors avatar

    SixLabors/ImageSharp

    7,954View on GitHub↗

    ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c

    C#bmpc-sharpdrawing
    View on GitHub↗7,954
  • software-mansion/react-native-svgsoftware-mansion avatar

    software-mansion/react-native-svg

    7,990View on GitHub↗

    This project is a graphics library for React Native that provides a cross-platform vector rendering engine. It maps SVG XML elements to native graphics APIs, allowing for the creation of scalable shapes and custom illustrations that maintain visual consistency across mobile and web environments. The library functions as a mapper that converts standard SVG markup into declarative component structures. It enables the creation of interactive vector interfaces by providing components that can detect and respond to user touch events. Its capability surface includes drawing basic geometric primiti

    TypeScript
    View on GitHub↗7,990
  • leaferjs/leafer-uileaferjs avatar

    leaferjs/leafer-ui

    4,184View on GitHub↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    View on GitHub↗4,184

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  • gcssloop/androidnoteGcsSloop avatar

    GcsSloop/AndroidNote

    9,332View on GitHub↗

    AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext

    Javaandroidandroid-studiocustom-view
    View on GitHub↗9,332
  • exyte/macawexyte avatar

    exyte/Macaw

    6,050View on GitHub↗

    Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities

    Swiftanimationdrawinggraphics
    View on GitHub↗6,050
  • konvajs/react-konvakonvajs avatar

    konvajs/react-konva

    6,362View on GitHub↗

    react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering engine and interactive canvas toolset that allows for the drawing and management of complex 2D shapes and graphics using a React component model. The library maps reactive component trees to an underlying object-oriented graphics scene graph, enabling the synchronization of visual states with application data. It provides specialized tools for building interactive graphical interfaces, including support for multi-touch gestures, drag-and-drop functionality, and real-time trans

    TypeScript
    View on GitHub↗6,362
  • graphiteeditor/graphiteGraphiteEditor avatar

    GraphiteEditor/Graphite

    24,258View on GitHub↗

    Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet

    Rust2d-graphicsanimationart
    View on GitHub↗24,258
  • automattic/node-canvasA

    Automattic/node-canvas

    10,676View on GitHub↗

    node-canvas is a server-side 2D vector graphics and image processing library for Node.js. It provides a server-side implementation of the HTML5 Canvas API using the Cairo graphics library as its rendering engine to draw shapes, text, and paths. The library enables the programmatic generation of dynamic images and the creation of scalable vector graphics and PDF documents. It supports the registration of custom and system fonts for typography rendering and allows for the import of image assets via local paths, buffers, data URIs, and remote URLs. Capabilities include low-level pixel manipulat

    JavaScript
    View on GitHub↗10,676
  • processing/processingprocessing avatar

    processing/processing

    6,487View on GitHub↗

    Processing is a creative coding environment and Java graphics library designed for writing visual sketches that produce interactive 2D and 3D graphics and animations. It runs on the Java Virtual Machine, using an OpenGL-based hardware-accelerated rendering pipeline, and operates on a sketch-based execution model where programs run as continuous loops of setup and draw functions with event-driven input handling for keyboard, mouse, and window interactions. The environment distinguishes itself as a cross-platform sketch tool that runs visual programs unchanged on desktop, web, Android, and Rasp

    Java
    View on GitHub↗6,487
  • whatwg/htmlwhatwg avatar

    whatwg/html

    9,163View on GitHub↗

    This repository contains the HTML specification, which defines the core standards for web page structuring, content organization, and document rendering. It establishes the fundamental algorithms for state-machine-based tokenization, tree construction for the document object model, and origin-based security isolation. The specification provides a framework for defining custom elements with independent lifecycles and registries. It also details the requirements for cross-document communication, session history management, and the synchronization of interface properties with content attributes.

    HTMLcanvaseventsourcehtml
    View on GitHub↗9,163
  • silvia-odwyer/photonsilvia-odwyer avatar

    silvia-odwyer/photon

    3,850View on GitHub↗

    Photon is a high-performance image processing library written in Rust. It serves as a pixel manipulation toolkit and image format transcoder, providing a WebAssembly graphics engine for executing visual effects and transformations directly within web browsers. The project is built around a functional image pipeline, which allows for the programmatic chaining of sequential transformation operations. This architecture supports the creation of complex visual effects through a coded pipeline. The library covers a wide range of image processing capabilities, including color management across mult

    Rusthacktoberfestimage-manipulationimage-processing
    View on GitHub↗3,850
  • shopify/react-native-skiaShopify avatar

    Shopify/react-native-skia

    8,424View on GitHub↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    View on GitHub↗8,424
  • rstacruz/cheatsheetsrstacruz avatar

    rstacruz/cheatsheets

    14,429View on GitHub↗

    This project is a comprehensive collection of web development reference guides and technical cheat sheets. It provides a curated set of markdown-based documentation designed to help developers quickly locate syntax patterns and API examples for common web technologies and programming languages. The repository serves as a specialized reference library covering several distinct technical domains. It includes extensive guides for CSS, focusing on selectors, Flexbox, Grid, and responsive layout properties, as well as a DevOps command reference for Docker, Kubernetes, AWS, Ansible, and general she

    SCSS
    View on GitHub↗14,429
  • fyne-io/fynefyne-io avatar

    fyne-io/fyne

    27,941View on GitHub↗

    Fyne is a cross-platform graphical user interface toolkit for the Go programming language. It provides a comprehensive framework for building native applications that run on desktop, mobile, and web environments from a single codebase. The toolkit centers on a canvas-based rendering engine and a device-independent layout engine, ensuring that visual elements maintain consistent dimensions and behavior across diverse operating systems and screen densities. The project distinguishes itself through a reactive data-binding system that automatically synchronizes application state with interface co

    Goandroidcross-platformfyne
    View on GitHub↗27,941
  • memononen/nanovgmemononen avatar

    memononen/nanovg

    5,654View on GitHub↗

    NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel

    C
    View on GitHub↗5,654
  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • ikuaitu/vue-fabric-editorikuaitu avatar

    ikuaitu/vue-fabric-editor

    7,892View on GitHub↗

    vue-fabric-editor is a web-based graphic design tool and vector graphics editor built with Vue and Fabric.js. It provides a canvas manipulation framework for creating visual compositions, layouts, and custom vector illustrations. The project features a template-based design system for creating reusable layouts and a bulk image generator that automatically produces multiple image files using data tables or external network interfaces. It also includes a modular plugin system for extending tools and keyboard shortcuts. The editor covers a broad range of capabilities including digital asset man

    Vuecanvas-editordesigndesign-editor
    View on GitHub↗7,892
  • chenglou/pretextchenglou avatar

    chenglou/pretext

    48,480View on GitHub↗

    Pretext is a canvas-based text layout engine designed to calculate precise text dimensions and line breaks for custom rendering. It serves as a rich text measurement tool and a cross-browser typography normalizer, enabling the determination of pixel-perfect widths and heights for mixed inline content without relying on browser CSS. The project distinguishes itself through its ability to handle complex typography and dynamic layouts. It implements language-specific segmentation rules for CJK and Hangul scripts and corrects emoji width variances between DOM and canvas rendering. Additionally, i

    TypeScript
    View on GitHub↗48,480
  • mifi/editlymifi avatar

    mifi/editly

    5,435View on GitHub↗

    Editly is a headless, programmatic video engine and automated assembler. It functions as a declarative video editor that generates MP4 and GIF exports from structured data or code, removing the need for a manual graphical user interface. The system is distinguished by its ability to integrate GLSL fragment shaders as visual layers within a programmatic timeline. It uses a configuration-based model to define clips, layers, and audio tracks, allowing for reproducible video assembly and the generation of custom programmatic graphics. The engine covers a broad range of media production capabilit

    TypeScript
    View on GitHub↗5,435
  • jung-kurt/gofpdfjung-kurt avatar

    jung-kurt/gofpdf

    4,468View on GitHub↗

    This is a Go-based PDF library used for the programmatic generation of PDF documents without relying on external C dependencies. It functions as a document generator, layout engine, security tool, and vector graphics engine for creating files containing text, images, and geometric shapes. The project distinguishes itself through a cell-based layout engine that manages automatic text wrapping, page breaks, and structured positioning. It provides specialized capabilities for vector graphics, including the rendering of Bézier curves and polygons, as well as a security toolkit for applying passwo

    Go
    View on GitHub↗4,468
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
  • hpjansson/chafahpjansson avatar

    hpjansson/chafa

    4,264View on GitHub↗

    Chafa is a terminal graphics library that converts images and animated GIFs into character art for display in terminal emulators. It supports multiple output formats including ANSI escape sequences, Sixel graphics, and Unicode block characters, making it a versatile tool for rendering images directly within the terminal environment. The library is built as a shared C library with official bindings for Python and JavaScript, allowing developers to integrate terminal image rendering capabilities into applications across different programming environments. Chafa handles the full pipeline from im

    Cansicligraphics
    View on GitHub↗4,264
  • philjay/mpandroidchartPhilJay avatar

    PhilJay/MPAndroidChart

    38,199View on GitHub↗

    MPAndroidChart is an Android charting library and data visualization framework that provides a set of reusable view components for rendering statistical data. It enables the display of numerical datasets through various chart types, including line, bar, pie, radar, bubble, and candlestick charts. The library focuses on an interactive graphing workflow, allowing users to explore complex data sets through scaling, panning, and animations. It includes specific support for financial charting to track market trends and price movements, as well as tools for building mobile dashboards.

    Javaandroidchartgraph
    View on GitHub↗38,199
  • lecho/hellocharts-androidlecho avatar

    lecho/hellocharts-android

    7,589View on GitHub↗

    Hellocharts-android is a data visualization library and charting framework for Android applications. It provides a collection of custom view components used to render datasets as visual elements, such as line, column, and pie charts. The library supports interactive visualizations that allow users to navigate data through touch gestures, including pinching, scrolling, and panning. It also includes built-in capabilities for animating data points and chart elements to create smooth visual transitions during dataset updates. The framework covers a broad range of visualization needs, including c

    Java
    View on GitHub↗7,589
  • visjs/visvisjs avatar

    visjs/vis

    7,812View on GitHub↗

    vis is a JavaScript data visualization library used to render interactive networks, timelines, and graphs directly in the web browser. It functions as a relational data mapper and browser-based charting tool, turning complex structured data into dynamic visual patterns to expose entity relationships. The library provides specialized tools for force-directed network graphs, where relational data is represented as interactive nodes and edges. It also includes an interactive timeline component for plotting chronological events and time intervals on a scalable temporal axis. The project covers b

    JavaScript
    View on GitHub↗7,812
  • nothings/stbnothings avatar

    nothings/stb

    33,970View on GitHub↗

    This project is a collection of portable, header-only C functions designed for integration into software projects without complex build dependencies or external linking requirements. It provides a suite of low-level utilities for graphics, audio, and data management, focusing on direct memory manipulation and zero-dependency portability. By utilizing a single-header distribution model, the library simplifies dependency management while allowing developers to maintain full control over memory allocation and binary size through compile-time configuration. The library distinguishes itself by off

    C
    View on GitHub↗33,970
  • burhanrashid52/photoeditorburhanrashid52 avatar

    burhanrashid52/PhotoEditor

    4,477View on GitHub↗

    PhotoEditor is an image editing library and canvas-based photo editor designed for in-app image manipulation. It serves as a toolkit for applying filters, text, stickers, and freehand drawing to images, functioning as both a bitmap image processor and a digital photo annotation tool. The project enables the creation of social media style stories by allowing users to add emojis, text, and stickers to photos. It supports non-destructive image manipulation, allowing users to remove elements or revert changes before exporting the final composition. The library covers a broad range of capabilitie

    Kotlinandroidcanvasemoji
    View on GitHub↗4,477
  • dlemstra/magick.netdlemstra avatar

    dlemstra/Magick.NET

    3,907View on GitHub↗

    Magick.NET is a C# image processing library that serves as a .NET wrapper for ImageMagick. It provides a raster graphics engine for rendering text, drawing graphics, and manipulating images using a native interface. The library handles the conversion of vector files, such as PDF, EPS, and PostScript, into raster formats. It also includes tools for extracting image metadata, such as EXIF data and raw thumbnails. The system covers a wide range of image manipulation capabilities, including resizing, format conversion, watermarking, and the merging of multiple images into static or animated file

    C#convertdotnet-standarddraw
    View on GitHub↗3,907
  • aheckmann/gmaheckmann avatar

    aheckmann/gm

    6,980View on GitHub↗

    gm is a JavaScript image processing library and Node.js manipulation tool that serves as a programmatic wrapper for the GraphicsMagick engine. It translates JavaScript method calls into shell commands to automate the resizing, cropping, and transformation of images. The library provides an interface to execute specific GraphicsMagick operations while allowing raw command passthrough for custom arguments or engine features not covered by the standard API. Its capabilities cover geometric manipulation, color and tone adjustment, and image quality optimization. It includes tools for image compo

    JavaScript
    View on GitHub↗6,980
  • juce-framework/jucejuce-framework avatar

    juce-framework/JUCE

    8,579View on GitHub↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    View on GitHub↗8,579