This project is a real-time strategy game engine and a corresponding set of custom content toolkits. It provides a software framework for rendering 2D environments, executing gameplay logic, and managing the distribution of community-created assets.
الميزات الرئيسية لـ electronicarts/cnc_remastered_collection هي: Map Editing Tools, Real-Time Strategy Engines, Game Editors, Logic Libraries, Map Frameworks, Environmental Design, Terrain Design, Map Definitions.
تشمل البدائل مفتوحة المصدر لـ electronicarts/cnc_remastered_collection: warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… wesnoth/wesnoth — Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… spring/spring — Spring is a cross-platform game engine and framework designed specifically for the development and execution of… tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It… electronicarts/cnc_generals_zero_hour — This project is a real-time strategy game and military combat simulator focused on modern warfare. It provides a…
Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l
Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid tactical combat. At its core, it is both a complete game and a game engine, offering single-player campaigns and multiplayer battles where players command faction-specific units across terrain that provides tactical advantages. The project is fundamentally a turn-based strategy game with a dedicated multiplayer platform, supporting online and local matches with replay recording and playback. What distinguishes Wesnoth is its deep commitment to custom content creation and modding. T
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play