هذا المشروع عبارة عن لعبة استراتيجية في الوقت الفعلي ومحاكي قتالي عسكري يركز على الحروب الحديثة. يوفر محاكاة حيث يقوم اللاعبون ببناء القواعد وقيادة الوحدات العسكرية لتحقيق أهداف تكتيكية وتنفيذ عمليات قتالية عبر مواقع عالمية مختلفة.
الميزات الرئيسية لـ electronicarts/cnc_generals_zero_hour هي: Real-Time Strategy Simulations, Tactical Combat Simulations, Combat AI Agents, Custom Content Creation, Custom Map Distribution, Tactical AI Profiles, Enemy and Boss Battle Systems, Strategic Simulation Execution.
تشمل البدائل مفتوحة المصدر لـ electronicarts/cnc_generals_zero_hour: warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It… vcmi/vcmi — vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering… beyond-all-reason/beyond-all-reason — Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base… spring/spring — Spring is a cross-platform game engine and framework designed specifically for the development and execution of… endless-sky/endless-sky — Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It… tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It…
Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l
vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a
Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking. The project includes a custom map editor for designing unique game levels and environments through structural and thematic configuration. The simulation covers military-industrial economy management, including resource extraction and asset recovery. Tactical gameplay involves commanding army formations, using radar for enemy unit detecti
Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play