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Back to cocos2d/cocos2d-x

Open-source alternatives to Cocos2d X

30 open-source projects similar to cocos2d/cocos2d-x, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Cocos2d X alternative.

  • libgdx/libgdxالصورة الرمزية لـ libgdx

    libgdx/libgdx

    24,816عرض على GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
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  • o3de/o3deالصورة الرمزية لـ o3de

    o3de/o3de

    8,954عرض على GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    عرض على GitHub↗8,954
  • mrdoob/three.jsالصورة الرمزية لـ mrdoob

    mrdoob/three.js

    113,086عرض على GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
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  • godotengine/godot-demo-projectsالصورة الرمزية لـ godotengine

    godotengine/godot-demo-projects

    8,250عرض على GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
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  • cocos/cocos-engineالصورة الرمزية لـ cocos

    cocos/cocos-engine

    9,651عرض على GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
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  • isadorasophia/murderالصورة الرمزية لـ isadorasophia

    isadorasophia/murder

    3,171عرض على GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
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  • okamstudio/godotالصورة الرمزية لـ okamstudio

    okamstudio/godot

    112,685عرض على GitHub↗

    Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev

    C++
    عرض على GitHub↗112,685
  • almasb/fxglالصورة الرمزية لـ AlmasB

    AlmasB/FXGL

    4,819عرض على GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

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  • photonstorm/phaserالصورة الرمزية لـ photonstorm

    photonstorm/phaser

    39,800عرض على GitHub↗

    Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the

    JavaScript
    عرض على GitHub↗39,800
  • goodboydigital/pixi.jsالصورة الرمزية لـ GoodBoyDigital

    GoodBoyDigital/pixi.js

    47,430عرض على GitHub↗

    Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se

    TypeScript
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  • unity-technologies/unitycsreferenceالصورة الرمزية لـ Unity-Technologies

    Unity-Technologies/UnityCsReference

    12,718عرض على GitHub↗

    This repository provides the source code for the Unity game engine, serving as a reference for the internal implementation of its core systems and managed scripting environment. It functions as a development resource for understanding how high-level C# logic interacts with the underlying engine architecture to build interactive 2D and 3D applications. By providing visibility into the engine's source files, this project enables developers to inspect execution flows and trace implementation details. This transparency supports the troubleshooting of complex behaviors and the analysis of how spec

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  • panda3d/panda3dالصورة الرمزية لـ panda3d

    panda3d/panda3d

    5,150عرض على GitHub↗

    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

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  • hajimehoshi/ebitenالصورة الرمزية لـ hajimehoshi

    hajimehoshi/ebiten

    13,244عرض على GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
    عرض على GitHub↗13,244
  • monogame/monogameالصورة الرمزية لـ MonoGame

    MonoGame/MonoGame

    14,024عرض على GitHub↗

    MonoGame is a cross-platform game framework and C# game engine designed for the development of interactive software. It provides a unified environment for building games that run across desktop, mobile, and console platforms using a single codebase. The framework functions as a 2D graphics rendering library, offering tools to apply custom shaders and visual effects to game assets. It utilizes a graphics abstraction layer to map drawing commands to platform-specific APIs, ensuring consistent rendering across diverse hardware. The engine manages hardware-level tasks such as input handling, aud

    C#3dc-sharpcross-platform
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  • orillusion/orillusionالصورة الرمزية لـ Orillusion

    Orillusion/orillusion

    5,188عرض على GitHub↗

    Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr

    TypeScript3dgraphicshtml5
    عرض على GitHub↗5,188
  • flame-engine/flameالصورة الرمزية لـ flame-engine

    flame-engine/flame

    10,646عرض على GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    عرض على GitHub↗10,646
  • urho3d/urho3dالصورة الرمزية لـ urho3d

    urho3d/urho3d

    4,707عرض على GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    عرض على GitHub↗4,707
  • terrycavanagh/vvvvvvالصورة الرمزية لـ TerryCavanagh

    TerryCavanagh/VVVVVV

    7,916عرض على GitHub↗

    This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl

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  • thecherno/hazelالصورة الرمزية لـ TheCherno

    TheCherno/Hazel

    13,006عرض على GitHub↗

    Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across

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    عرض على GitHub↗13,006
  • fyroxengine/fyroxF

    FyroxEngine/Fyrox

    9,423عرض على GitHub↗

    Fyrox is a Rust-based game engine for building both 2D and 3D games, designed as a native engine with no runtime dependencies. It compiles directly to native code for Windows, macOS, Linux, and WebAssembly, providing direct hardware access through the Rust programming language. The engine is built around an entity-component-system architecture that organizes game objects as entities with attached components processed by modular systems. Its graph-based scene management represents game scenes as directed acyclic graphs of nodes with transform hierarchies and property inheritance, while a paral

    Rust
    عرض على GitHub↗9,423
  • confettifx/the-forgeالصورة الرمزية لـ ConfettiFX

    ConfettiFX/The-Forge

    5,575عرض على GitHub↗

    The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor

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  • renpy/renpyالصورة الرمزية لـ renpy

    renpy/renpy

    6,549عرض على GitHub↗

    Ren'Py is a cross-platform game engine and interactive storytelling tool built around a Python-based scripting engine. It is designed for creating visual novels and branching narrative games, where player choices determine story paths and character interactions. The engine provides a complete development framework for building narrative-driven experiences, from simple dialogue trees to complex life simulation games. The engine distinguishes itself through a comprehensive set of integrated systems that handle the full lifecycle of interactive storytelling. Its script-based story engine compile

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  • amzeratul/halleyالصورة الرمزية لـ amzeratul

    amzeratul/halley

    3,837عرض على GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

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  • luanpotter/flameالصورة الرمزية لـ luanpotter

    luanpotter/flame

    10,647عرض على GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

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  • facepunch/sbox-publicالصورة الرمزية لـ Facepunch

    Facepunch/sbox-public

    6,285عرض على GitHub↗

    s&box is a game development platform built on Valve's Source 2 engine, integrating the .NET runtime as a first-class scripting and gameplay logic layer. It provides a full-featured visual editor that combines asset management, level design, and code editing into a single workflow, enabling developers to create and edit games within a modern editor environment. The platform distinguishes itself through a managed-native interop bridge that allows C# code to interact directly with native Source 2 systems for high-performance communication, alongside a hot-reload scripting system that supports li

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  • ellanjiang/gameframeworkالصورة الرمزية لـ EllanJiang

    EllanJiang/GameFramework

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  • love2d/loveالصورة الرمزية لـ love2d

    love2d/love

    8,458عرض على GitHub↗

    LÖVE is a cross-platform game engine and framework for developing two-dimensional games using the Lua programming language. It provides a 2D graphics API for rendering shapes, images, and sprites across multiple desktop and mobile platforms. The framework enables the development of a single codebase that can be deployed to Windows, macOS, Linux, Android, and iOS. It utilizes a Lua-based scripting interface to control internal engine systems. The project covers 2D game development, mobile game development, and cross-platform game deployment.

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  • babylonjs/babylon.jsالصورة الرمزية لـ BabylonJS

    BabylonJS/Babylon.js

    25,652عرض على GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

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  • wellcaffeinated/physicsjsالصورة الرمزية لـ wellcaffeinated

    wellcaffeinated/PhysicsJS

    3,705عرض على GitHub↗

    PhysicsJS is a JavaScript physics engine and 2D rigid body simulator designed to calculate the collisions, constraints, and dynamics of physical bodies. It functions as a modular physics library for simulating the movement and interaction of circular bodies and convex polygons. The engine implements constraint-based dynamics to enforce distance and angle constraints between objects, enabling the creation of articulated structures and linked physics. It utilizes impulse-based resolution to handle collisions and prevent objects from passing through one another. The library provides capabilitie

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  • nem0/lumixengineالصورة الرمزية لـ nem0

    nem0/LumixEngine

    3,829عرض على GitHub↗

    LumixEngine is a high-performance C++ 3D game engine designed for building interactive 3D applications. It is built on a data-oriented component system that organizes objects in contiguous memory blocks to maximize CPU cache performance. The engine features a dynamic binary plugin architecture for loading external modules at runtime and an embedded scripting virtual machine that exposes internal logic for external control without recompilation. Computational workloads are managed via a task-based parallel execution model that distributes jobs across multiple processor cores. The framework in

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