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Back to borndotcom/react-native-godot

Open-source alternatives to React Native Godot

30 open-source projects similar to borndotcom/react-native-godot, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best React Native Godot alternative.

  • snapchat/valdiSnapchat avatar

    Snapchat/Valdi

    16,380View on GitHub↗

    Valdi is a cross-platform native UI framework that compiles declarative TypeScript code into native platform views. It functions as a declarative UI engine and multi-platform frontend toolchain designed to achieve high performance by avoiding web views. The framework features a native bridge binding tool that generates type-safe bindings between TypeScript and native languages, allowing direct access to platform APIs. It supports a hot-reload development workflow, enabling real-time updates to the user interface across platforms without requiring full project recompilation. The system includ

    C++androidcross-platformios
    View on GitHub↗16,380
  • flutter/samplesflutter avatar

    flutter/samples

    19,172View on GitHub↗

    This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for

    Dart
    View on GitHub↗19,172
  • rerun-io/rerunrerun-io avatar

    rerun-io/rerun

    10,214View on GitHub↗

    Rerun is a multimodal data visualizer and robotics data logger designed for rendering synchronized streams of 3D spatial data, images, and time-series metrics. It functions as a tool for capturing high-frequency sensor data and AI outputs into a queryable columnar format, providing a dedicated interface for viewing MCAP recording files and analyzing physical environments. The project distinguishes itself as a machine learning dataset streamer, capable of feeding logged recordings directly into GPU buffers and PyTorch training pipelines without intermediate exports. It supports a high-performa

    Rustcomputer-visioncppmultimodal
    View on GitHub↗10,214

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  • pichillilorenzo/flutter_inappwebviewpichillilorenzo avatar

    pichillilorenzo/flutter_inappwebview

    3,736View on GitHub↗

    This is a plugin for embedding inline or headless web browsers within Flutter applications to render web content. It provides a system for integrating native webview components directly into the widget tree, allowing for the display of web pages and local assets. The project distinguishes itself by offering a headless browser controller for programmatic interaction and data extraction, as well as tools to wrap Progressive Web Apps into native application containers. It includes a mobile bridge for WebRTC to manage camera and microphone permissions for real-time audio and video communication.

    Dartandroidbrowsercookie-manager
    View on GitHub↗3,736
  • react-native-camera/react-native-camerareact-native-camera avatar

    react-native-camera/react-native-camera

    9,638View on GitHub↗

    This project provides cross-platform programmatic interfaces and UI components for integrating camera hardware into mobile applications. It serves as a tool for implementing image and video capture, as well as specialized scanning and recognition tasks. The library includes specialized capabilities for computer vision, including a barcode scanner for decoding various barcode types, a face detection tool to identify human faces in a live feed, and an optical character recognition engine for extracting written text from the camera stream. The system covers hardware configuration and control, i

    Javacameraface-detectionreact-native
    View on GitHub↗9,638
  • node-ffi/node-ffinode-ffi avatar

    node-ffi/node-ffi

    4,322View on GitHub↗

    node-ffi is a foreign function interface library for Node.js that enables calling functions from native C dynamic libraries without writing manual C++ bindings. It serves as a system for loading shared objects and DLLs into process memory, translating JavaScript values into binary representations, and executing external binaries at runtime. The project utilizes a wrapper around the libffi library to construct call frames and execute native functions with dynamic arguments. It distinguishes itself by providing a native memory manager for allocating raw pointers and a mapping system that connec

    JavaScript
    View on GitHub↗4,322
  • pyo3/pyo3PyO3 avatar

    PyO3/pyo3

    15,344View on GitHub↗

    This project provides a framework for binding Rust and Python, enabling the creation of native extension modules and the embedding of the Python interpreter within host applications. It functions as a cross-language interoperability library that facilitates the execution of scripts, the definition of classes, and the sharing of data structures across the boundary of the two runtimes. The framework distinguishes itself through the use of procedural macros to automate the generation of boilerplate code, simplifying the process of exposing native functions and data types. It employs type-level m

    Rustbindingffipython
    View on GitHub↗15,344
  • neon-bindings/neonneon-bindings avatar

    neon-bindings/neon

    8,410View on GitHub↗

    Neon is a framework for writing high-performance native Node.js modules using the Rust programming language. It serves as a foreign function interface bridge and a toolchain for bootstrapping, compiling, and managing Rust-based extensions. The project provides a cross-language memory manager that handles buffers and object borrowing to ensure safe memory access between Rust and JavaScript. It enables the mapping of data types and function calls across the language boundary, allowing Rust functions to be exported to the script environment and JavaScript functions to be called from Rust. The f

    Rust
    View on GitHub↗8,410
  • libffi/libffilibffi avatar

    libffi/libffi

    4,281View on GitHub↗

    libffi is a foreign function interface library that enables calling functions written in other languages at runtime. It serves as a multi-architecture ABI wrapper and dynamic call frame generator, allowing the execution of external functions based on runtime descriptions of argument types and return values. The project provides a portable interface to handle diverse calling conventions across different hardware architectures and operating systems. It includes capabilities for executable closure allocation, which allows foreign code to trigger callbacks within a host language via jump tables s

    C
    View on GitHub↗4,281
  • viser-project/viserviser-project avatar

    viser-project/viser

    2,633View on GitHub↗

    Viser is a Python 3D visualization framework and remote scene server that renders 3D primitives, point clouds, and meshes in a web browser. It functions as a server-client system that synchronizes scene state and camera poses to a web client via WebSockets. The framework provides specialized capabilities for robotics and computer vision, including a URDF robot visualizer for loading robot models and joint states, as well as a GPU-accelerated Gaussian splatting viewer for high-fidelity volumetric rendering. It also supports the visualization of human body models and skinned meshes for pose ana

    Pythonpythonvisualizationweb
    View on GitHub↗2,633
  • google/model-viewergoogle avatar

    google/model-viewer

    8,127View on GitHub↗

    model-viewer is a web-based 3D model viewer provided as a web component for rendering interactive three-dimensional assets and animations directly in a browser. It functions as a specialized GLTF web renderer designed to display GLTF and GLB files with settings optimized for performance and quality. The project includes a WebXR augmented reality player that projects 3D models into real-world environments using mobile device cameras and spatial tracking. It also features a visual regression testing tool capable of generating golden images and comparing renders to detect visual regressions in 3

    TypeScript
    View on GitHub↗8,127
  • python/cpythonpython avatar

    python/cpython

    73,265View on GitHub↗

    CPython is the primary, community-maintained reference implementation of the Python programming language. It functions as a high-level, interpreted execution environment that compiles source code into platform-independent bytecode for processing by a stack-based virtual machine. The runtime manages memory through a combination of reference counting and generational cyclic garbage collection, while dynamic type dispatching determines object behavior at runtime based on metadata stored within object headers. The project is distinguished by its C-based architecture, which provides a stable forei

    Python
    View on GitHub↗73,265
  • obsproject/obs-studioobsproject avatar

    obsproject/obs-studio

    73,384View on GitHub↗

    This project is a professional live video production suite designed for capturing, encoding, and broadcasting high-quality media. At its core, it features a real-time media processing engine that utilizes hardware acceleration to composite multiple audio and video sources with minimal latency. The application provides a centralized studio interface for managing complex scene transitions, layering visual sources through a hierarchical scene-graph engine, and streaming content to multiple platforms simultaneously. The software is built on a cross-platform abstraction layer that ensures consiste

    Ccc-plus-plusdirectshow
    View on GitHub↗73,384
  • pyodide/pyodidepyodide avatar

    pyodide/pyodide

    14,685View on GitHub↗

    This project provides a full Python interpreter compiled to WebAssembly, enabling the execution of Python code and scientific libraries directly within web browsers and server-side environments. By bridging the gap between language runtimes, it allows developers to run computational tasks, manage packages, and perform data analysis in client-side environments without requiring a backend server. The platform distinguishes itself through a comprehensive foreign function interface that enables bidirectional data exchange, object proxying, and function calling between Python and JavaScript. It in

    Pythonpythonwebassembly
    View on GitHub↗14,685
  • java-native-access/jnajava-native-access avatar

    java-native-access/jna

    8,916View on GitHub↗

    JNA is a foreign function interface and native memory mapper that allows Java applications to call functions in shared native libraries without writing custom JNI wrapper code. It serves as a JNI alternative framework for invoking C functions and mapping native data structures using high-level interfaces. The library distinguishes itself through its ability to translate Java objects and primitives into C-style structs, unions, and pointers for cross-platform memory exchange. On Windows, it provides a dedicated toolkit for interacting with Component Object Model objects using both early and la

    Java
    View on GitHub↗8,916
  • lwjgl/lwjgl3LWJGL avatar

    LWJGL/lwjgl3

    5,269View on GitHub↗

    LWJGL is a cross-platform library that provides Java bindings to native APIs for graphics, audio, compute, windowing, and input. It enables Java applications to access low-level hardware-accelerated capabilities such as OpenGL and Vulkan rendering, OpenAL 3D audio, OpenCL GPU compute, and GLFW windowing and input handling. Under the hood, LWJGL dynamically resolves native function pointers at runtime, loads platform-specific shared libraries, and uses generated JNI bindings to bridge Java and native code. It offers explicit memory management through direct buffer access and stack-allocated me

    Javabindingsfmodfreetype
    View on GitHub↗5,269
  • microsoft/directxtkmicrosoft avatar

    microsoft/DirectXTK

    2,781View on GitHub↗

    DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an

    C++cpp-librarydesktopdirectx
    View on GitHub↗2,781
  • janet-lang/janetjanet-lang avatar

    janet-lang/janet

    4,308View on GitHub↗

    Janet is a Lisp-based dynamic programming language featuring a register-based bytecode virtual machine and an embeddable scripting engine. It functions as a fiber-based concurrency runtime and includes a parsing engine based on Parsing Expression Grammars. The project is distinguished by its ability to be integrated into C or C++ applications via a minimal header interface. It utilizes a Lisp-style macro system for compile-time code transformation and employs prototype-based table inheritance for object-oriented behavior. The runtime covers a broad set of capabilities, including asynchronous

    Ccfunctional-languageimperative-language
    View on GitHub↗4,308
  • godot-rust/gdextgodot-rust avatar

    godot-rust/gdext

    4,912View on GitHub↗

    gdext provides a set of language bindings for writing high-performance native game logic in Rust for the Godot 4 engine. It serves as a framework for creating native engine extensions and custom classes via the GDExtension library, allowing developers to extend core engine functionality without recompiling the engine source code. The project includes a dedicated Rust WebAssembly toolchain to compile native logic into modules for execution in web browsers. This system supports WebAssembly-compatible compilation with specific configurations for web threading and module debugging. The toolkit c

    Rustgame-developmentgamedevgodot
    View on GitHub↗4,912
  • joshua-riek/ubuntu-rockchipJoshua-Riek avatar

    Joshua-Riek/ubuntu-rockchip

    4,084View on GitHub↗

    ubuntu-rockchip is a Rockchip Ubuntu distribution and GPU-accelerated Linux image designed for RK35XX series single-board computers. It provides a 64-bit ARM64 Linux environment that deploys a standard Ubuntu desktop on top of specialized board-support packages. The system features hardware drivers for 3D graphics acceleration and 4K video rendering and streaming. These optimizations allow for high-resolution media playback and increased rendering speeds for 3D applications on Rockchip hardware. The distribution includes tools for single-board computer administration, such as a guided first-

    Shellarmarm64embedded
    View on GitHub↗4,084
  • nagix/mini-tokyo-3dnagix avatar

    nagix/mini-tokyo-3d

    4,107View on GitHub↗

    mini-tokyo-3d is a 3D transit map visualization system that renders public transport networks and vehicle movements in real time using open data. It functions as a real-time transit tracker and an interactive transport route finder, providing a WebGL map embed that can be integrated into web pages and external applications. The system features a multilingual transit interface that translates transport identifiers and navigation elements into multiple languages. It tracks vehicle positions by simulating movements based on live timetables and service delay information. The project covers publi

    JavaScript
    View on GitHub↗4,107
  • f3d-app/f3df3d-app avatar

    f3d-app/f3d

    4,137View on GitHub↗

    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

    C++3d3d-graphics3d-viewer
    View on GitHub↗4,137
  • chai2010/advanced-go-programming-bookchai2010 avatar

    chai2010/advanced-go-programming-book

    20,066View on GitHub↗

    This project is a comprehensive technical guide to advanced Go programming. It serves as a programming guide, technical reference, and textbook covering low-level optimization and distributed systems architecture. The resource provides detailed instructions on writing assembly instructions to optimize performance-critical code and managing C-Go interoperability to bridge C libraries with Go. It also functions as a manual for implementing remote procedure call mechanisms and creating custom plugins for the Protocol Buffers compiler. The material covers high-level capabilities including the de

    Go
    View on GitHub↗20,066
  • facebookresearch/pytorch3dfacebookresearch avatar

    facebookresearch/pytorch3d

    9,902View on GitHub↗

    PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te

    Python
    View on GitHub↗9,902
  • alibaba/flutter-goalibaba avatar

    alibaba/flutter-go

    23,668View on GitHub↗

    flutter-go is a cross-platform UI framework and kit designed for building mobile and desktop applications using a Go backend and a Flutter frontend. It provides a communication bridge that enables Go functions to be executed from Dart code via a C-ABI foreign function interface. The project includes a Flutter UI component library and a frontend design gallery. These resources provide pre-designed interface patterns, reusable widgets, and interaction demos to assist with rapid application prototyping and consistent interface design across different operating systems. The framework covers nati

    Dart
    View on GitHub↗23,668
  • indygreg/pyoxidizerindygreg avatar

    indygreg/PyOxidizer

    6,105View on GitHub↗

    PyOxidizer is a Python application packager and interpreter embedder designed to compile Python code and dependencies into a single standalone executable binary. It functions as a distribution tool that allows applications to run on target machines without a pre-installed interpreter. The project serves as a bridge between Rust and Python, providing a framework to integrate the two languages for creating linkable libraries or incrementally replacing logic. It facilitates the embedding of a Python runtime into larger applications to execute scripts or provide Python-based logic. The toolset c

    Rust
    View on GitHub↗6,105
  • floooh/sokolfloooh avatar

    floooh/sokol

    9,620View on GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    View on GitHub↗9,620
  • bytedeco/javacvbytedeco avatar

    bytedeco/javacv

    8,310View on GitHub↗

    JavaCV provides a Java-based interface for native computer vision and video processing libraries. It functions as a wrapper for native vision libraries, allowing Java applications to perform image analysis, object detection, and video stream processing. The project integrates comprehensive computer vision capabilities, including facial recognition, image segmentation, and optical flow analysis for motion tracking. It also provides tools for hardware geometry calibration and projector-camera alignment to ensure accurate spatial representation. The system covers high-performance media renderin

    Javacomputer-visionffmpegjava
    View on GitHub↗8,310
  • gpac/gpacgpac avatar

    gpac/gpac

    3,205View on GitHub↗

    GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re

    Catsc3broadcastcenc
    View on GitHub↗3,205
  • bytedeco/javacppbytedeco avatar

    bytedeco/javacpp

    4,697View on GitHub↗

    JavaCPP is a JNI C++ bridge and foreign function interface that provides a binding generator, a native library loader, and a native memory manager. It automates the creation of Java wrappers around native C++ headers and shared libraries to enable interoperability between the two languages. The project features a C++ binding generator that parses header files to automatically produce the necessary glue code and interfaces for calling native functions. It includes a native library loader that locates and extracts platform-specific binaries from the classpath into a local cache for runtime exec

    Javacc-plus-pluscpp
    View on GitHub↗4,697