Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures.
الميزات الرئيسية لـ armory3d/armortools هي: 3D PBR Texture Painting, 3D Texture Painting, 3D Texture Workflows, 3D Texture Layer Stacks, GPU Texture Baking, Node-Based Shader Editors, Generative PBR Map Generators, Node-Based Material Generation.
تشمل البدائل مفتوحة المصدر لـ armory3d/armortools: rodzill4/material-maker — Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the… microsoft/trellis.2 — TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering… gpac/gpac — GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing… o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… kde/krita — Krita is an open-source digital art studio and professional painting software designed for creating digital…
Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the Godot engine, it provides a visual graph interface for authoring complex surface properties and textures through the connection of functional operation nodes. The tool allows for painting colors and materials directly onto the surfaces of three-dimensional geometry. It features a procedural material exporter that converts authored data into file formats compatible with external 3D modeling software and game engines. The system supports physically based rendering material creat
TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering materials from 2D images. It utilizes a sparse voxel representation to handle complex topologies and internal structures without relying on iso-surface fields. The project features a structured latent space representation that maps geometry and texture attributes to maintain visual fidelity. It employs an optimization-free geometry reconstruction process to decode latent representations directly into voxel grids and includes a PBR texture generator for synthesizing base color, r
GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati