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armory3d/armortools

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3,933 نجوم·437 تفرعات·C·7 مشاهداتarmorpaint.org↗

Armortools

Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures.

The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements a live-link communication bridge to maintain real-time synchronization between the workspace and external third-party 3D applications.

The capability surface covers a wide range of painting and rendering operations, including 3D surface painting with stencils and decals, ray-traced viewport rendering, and UDIM-aware mesh parsing. It includes a node-based composition system for both materials and brush behaviors, as well as tools for seamless tiling texture generation and 2D texture map visualization.

The system is extensible via a JavaScript-driven plugin architecture that allows for the integration of custom node types and additional software functionality.

Features

  • 3D PBR Texture Painting - Provides a comprehensive suite for painting physically based rendering materials directly onto 3D meshes.
  • 3D Texture Painting - Provides a comprehensive suite for painting physically based rendering materials directly onto 3D meshes.
  • 3D Texture Workflows - Provides a complete pipeline for importing 3D models, managing texture layers, and exporting PBR maps.
  • 3D Texture Layer Stacks - Organizes painting using a stack of paint, fill, and decal layers with associated masks.
  • GPU Texture Baking - Calculates mesh geometry data and high-poly details into 2D texture maps using hardware ray tracing.
  • Node-Based Shader Editors - Provides a visual graph-based interface for constructing complex PBR material and shader logic.
  • Generative PBR Map Generators - Extracts photorealistic PBR material maps such as color, height, and roughness from photos using neural networks.
  • Node-Based Material Generation - Implements a node-based system for generating complex procedural textures and PBR materials.
  • Hardware-Accelerated Ray Tracing - Simulates light and painting effects in real-time using hardware-accelerated ray-traced viewport rendering.
  • High-Poly Texture Baking - Generates high-detail texture maps from high-polygon models using GPU-accelerated ray tracing.
  • Mesh Geometry Baking - Bakes ambient occlusion, curvature, normals, and thickness maps directly from mesh geometry.
  • Generative PBR Textures - Provides AI-driven synthesis of photorealistic PBR material maps including albedo, roughness, and metallicity.
  • Real-Time Viewport Previews - Provides a real-time 3D viewport with light-based and path-traced modes for accurate material and environment previewing.
  • Texture Map Baking - Generates ambient occlusion, normal, and curvature maps from high-polygon meshes using GPU-accelerated ray tracing.
  • Layer Stacks - Manages 3D painting through a non-destructive hierarchical stack of paint, fill, and decal layers with masks.
  • AI Texture Inpainting - Implements neural-network based inpainting and editing to modify texture details via text prompts and masks.
  • Live-Link Application Synchronization - Maintains real-time consistency between the workspace and external 3D software via a bidirectional communication bridge.
  • 3D Model Importers - Parses geometry and material data from standard 3D model files, including UDIM tile support.
  • 3D Asset Pipelines - Integrates 3D models and materials between external software and the painting environment via live-link pipelines.
  • 3D Decal Systems - Enables placing active materials as decals onto 3D surfaces with control over scale, rotation, and opacity.
  • Hardware-Accelerated Rendering - Visualizes 3D scenes using GPU-accelerated path-tracing and light-based rendering modes in the viewport.
  • Node-Based Brush Configuration - Allows users to define brush behavior and appearance, such as jitter and masks, using a node-based system.
  • AI Upscaling - Utilizes AI-driven super-sampling to increase the resolution and clarity of texture photos.
  • External Software Interoperability - Maintains real-time synchronization with external 3D applications through live-link interoperability plugins.
  • Mesh Exporters - Saves loaded 3D meshes as files, preserving any UV modifications made during the session.
  • Material Imports - Creates PBR materials by importing texture sets from folders or specialized project files.
  • Seamless Texture Drawing - Transforms photos into seamless tiling textures using automated nodes and feature alignment.
  • Texture Exporters - Exports PBR texture maps using custom resolution, color depth, and channel swizzling presets.
  • Texture Map Visualizers - Displays and edits individual texture channels in a 2D view with UV wireframe overlays.
  • UDIM Texture Management - Handles high-resolution texture mapping by loading and organizing multiple UV tiles across a single 3D model.
  • Texture Loaders - Loads image files into a node editor for use as GPU textures within projects.
  • Extensible Plugin Architectures - Supports the integration of custom material nodes through a dedicated extensible plugin architecture.
  • Plugin Installation and Management - Provides utilities to install and manage JavaScript plugins to extend software functionality and file format support.
  • Plugin-Based Architectures - Implements a JavaScript-driven module architecture for integrating custom node types and software functionality.
  • Brush Stencils - Uses images as stencils to mask brush strokes with transform controls for precise placement.
  • 3D Modeling and Animation - Physically-based texture painting for 3D models.

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الأسئلة الشائعة

ما هي وظيفة armory3d/armortools؟

Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures.

ما هي الميزات الرئيسية لـ armory3d/armortools؟

الميزات الرئيسية لـ armory3d/armortools هي: 3D PBR Texture Painting, 3D Texture Painting, 3D Texture Workflows, 3D Texture Layer Stacks, GPU Texture Baking, Node-Based Shader Editors, Generative PBR Map Generators, Node-Based Material Generation.

ما هي البدائل مفتوحة المصدر لـ armory3d/armortools؟

تشمل البدائل مفتوحة المصدر لـ armory3d/armortools: rodzill4/material-maker — Material Maker is a node-based material editor, procedural texture generator, and 3D painting software. Built on the… microsoft/trellis.2 — TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering… gpac/gpac — GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing… o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… kde/krita — Krita is an open-source digital art studio and professional painting software designed for creating digital…

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