HybridCLR is a hybrid C# execution engine and assembly loader designed for Unity. It provides a system for hot-updating C# logic across all platforms at runtime without requiring the application to be rebuilt or reinstalled. The project is distinguished by its mixed-mode execution, which runs unmodified code at native speed while using a high-performance interpreter for updated functions. It includes a generic type resolver that allows hot-updated code to use generic classes and functions regardless of whether they were pre-instantiated in the main binary. To protect proprietary source code,
Freeline is a mobile application update framework and bytecode hot-swap engine designed to deliver incremental binary updates to devices. It functions as a binary diff patching tool and a mobile over-the-air patching framework that allows for the delivery of small update packages to fix bugs and replace resources without requiring a full application reinstall. The system distinguishes itself through its ability to perform dynamic code swapping and native library updating. It replaces shared object binaries and code segments in a running process via socket servers, enabling logic updates and h
Atlas is a modularization system and dynamic component framework for Android. It functions as a class isolation layer and incremental update engine, allowing application logic and resources to be decoupled into independent bundles that are loaded at runtime. The project distinguishes itself by providing physical bundle isolation through custom class loaders to prevent dependency conflicts and bypass method count limits. It enables the deployment of remote components and incremental patches, using bytecode diffs and resource patching to update specific application parts without requiring a ful
ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling
AndFix is a binary patching framework and update system for Android applications. It provides tools for generating binary diffs and applying runtime method replacements to fix bugs without requiring a full application update.
الميزات الرئيسية لـ alibaba/andfix هي: Runtime Logic Hot-Updates, Binary Delta Generators, Android Application Update Systems, Runtime Code Injection, Binary Diffing, Binary Patching Utilities, Binary, Runtime Method Patching.
تشمل البدائل مفتوحة المصدر لـ alibaba/andfix: focus-creative-games/hybridclr — HybridCLR is a hybrid C# execution engine and assembly loader designed for Unity. It provides a system for… alibaba/freeline — Freeline is a mobile application update framework and bytecode hot-swap engine designed to deliver incremental binary… alibaba/atlas — Atlas is a modularization system and dynamic component framework for Android. It functions as a class isolation layer… egametang/et — ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer… tencent/tinker — Tinker is an Android hotfix framework designed to update application code, resources, and native libraries at runtime… radare/radare2 — radare2 is a reverse engineering framework and binary analysis toolset. It functions as a multi-architecture…