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alaingalvan avatar

alaingalvan/CrossShader

0
View on GitHub↗
308 stars·13 forks·C++·MIT·15 viewsalain.xyz/libraries/crossshader↗

CrossShader

⚔️ CrossShader

Features

  • Shader Tools - Cross-compiling shaders between GLSL, HLSL, Metal, and more.

Star history

Star history chart for alaingalvan/crossshaderStar history chart for alaingalvan/crossshader

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with CrossShader

These projects share indexed features with CrossShader. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • alaingalvan/image-editor-effectsalaingalvan avatar

    alaingalvan/image-editor-effects

    103View on GitHub↗

    Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

    TypeScript
    View on GitHub↗103
  • dfranx/shadereddfranx avatar

    dfranx/SHADERed

    4,765View on GitHub↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    View on GitHub↗4,765
  • khronosgroup/glslangKhronosGroup avatar

    KhronosGroup/glslang

    3,533View on GitHub↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    View on GitHub↗3,533
  • khronosgroup/spirv-crossKhronosGroup avatar

    KhronosGroup/SPIRV-Cross

    2,456View on GitHub↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    View on GitHub↗2,456
Compare all 8 related projects→

Frequently asked questions

What does alaingalvan/crossshader do?

⚔️ CrossShader

What are the main features of alaingalvan/crossshader?

The main features of alaingalvan/crossshader are: Shader Tools.

Which projects share features with alaingalvan/crossshader?

Projects with overlapping indexed features include: alaingalvan/image-editor-effects — Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and… dfranx/shadered — SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute… khronosgroup/glslang — Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. khronosgroup/spirv-cross — SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high… omarshehata/webgl-outlines — This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL… stegu/psrdnoise — Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.