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Libraries and toolchains for compiling code to WebAssembly to run high-performance logic in browser environments.
Distinguishing note: Focuses on the compilation and execution of binary modules in the browser, distinct from standard JavaScript-based web frameworks.
Explore 12 awesome GitHub repositories matching web development · WebAssembly Frameworks. Refine with filters or upvote what's useful.
Yew is a framework for building front-end web applications using Rust and WebAssembly. It provides a component-based architecture that allows developers to create modular, reusable user interface elements that manage their own state and logic. By compiling code into binary modules, the framework enables high-performance execution within modern browser environments. The framework distinguishes itself through a macro-based markup language that transforms declarative, HTML-like syntax into strongly-typed component structures during compilation. It features a robust server-side rendering engine t
Building high-performance web applications by compiling code into binary format for execution within modern browser environments.
Emscripten is a WebAssembly toolchain and compiler backend that transforms C and C++ source code into WebAssembly bytecode. It serves as a framework for porting native applications and libraries to web browsers and server runtimes by translating LLVM intermediate representation into optimized WebAssembly modules. The system specializes in porting native graphical standards, such as OpenGL and SDL2, by mapping native graphics API calls to browser-compatible WebGL commands. This allows complex visual applications and native desktop software to be deployed as portable web formats. The toolchain
Provides a toolchain for compiling C and C++ source code into WebAssembly for high-performance execution in browsers.
This is a Kotlin Multiplatform UI framework for building consistent user interfaces across desktop, web, and mobile platforms using a single codebase. It functions as a declarative framework that enables the creation of shared UI components that run across multiple target environments. The project includes a cross-platform desktop toolkit for managing native window features, system notifications, and hardware acceleration. For web targets, it provides a declarative interface library and a rendering engine that executes via WebAssembly to achieve high-performance execution in browsers. The fr
Provides a rendering engine that executes user interface code in browsers via WebAssembly.
AssemblyScript is a compiler and tooling suite used for WebAssembly module development. It converts a subset of TypeScript syntax into binary modules to achieve high execution speeds and cross-platform binary execution. The project focuses on translating typed source code into the compact binary format required by WebAssembly runtimes. This allows for the movement of computationally heavy logic into binary modules for browser performance optimization and execution across different operating systems. The compilation process involves TypeScript-compatible syntax analysis and the generation of
Offers a framework and tooling suite for writing high-performance binary modules using TypeScript-like syntax.
ffmpeg.wasm is a browser-based multimedia processing engine that brings the capabilities of the FFmpeg library directly to the client environment. By utilizing WebAssembly, it enables audio and video transcoding, format conversion, and stream recording to occur entirely within the browser without requiring server-side infrastructure. The library distinguishes itself by executing resource-intensive media tasks in background threads, ensuring that the main user interface remains responsive during complex operations. It manages data through an isolated, in-memory virtual file system, allowing fo
Runs the multimedia processing engine directly in the browser to transcode and manipulate media files locally.
WebVM is a browser-based virtualization platform that executes a full Linux operating system directly within a web browser. By leveraging WebAssembly and client-side virtualization, it simulates hardware to run native applications and development toolchains without requiring server-side infrastructure or remote desktop configurations. The platform distinguishes itself by providing a portable computing workspace that operates entirely on the client side. It includes capabilities for bridging virtual environments to private networks, allowing secure access to internal resources directly from th
Leverages WebAssembly to simulate hardware and run native development toolchains within a browser tab.
Sherpa-ONNX is an ONNX-based speech processing toolkit that provides a local speech recognition engine, an on-device voice synthesis tool, and a speaker identification framework. It is designed as a cross-platform speech API that enables speech-to-text, text-to-speech, and speaker verification tasks to be executed locally on a device without requiring network access. The project is distinguished by its ability to perform zero-shot voice cloning and speaker diarization on-device. It supports a wide range of hardware accelerations, including GPU and various NPU architectures, and provides a Web
Enables real-time speech-to-text functionality directly within web browsers using WebAssembly.
BentoPDF is a browser-based document toolkit designed for local-first PDF manipulation, conversion, and metadata management. By executing all file processing tasks directly within the browser sandbox, the application ensures that sensitive data remains on the user's device and is never uploaded to or stored on external servers. The platform distinguishes itself through a modular architecture that supports dynamic remote script loading and the integration of external processing engines. Users can extend the core functionality by connecting third-party libraries, which are executed as compiled
Integrates compiled binary modules via WebAssembly to perform high-performance document transformations in the browser.
Druid is a native user interface toolkit and 2D graphics engine for the Rust programming language. It functions as a retained-mode, data-driven framework for building graphical user interfaces that run across Linux, macOS, and web browsers via WebAssembly. The toolkit distinguishes itself through a data-first approach to UI design, utilizing lenses to isolate subsets of global application state and synchronize them with specific widgets. This allows the visual layout to update automatically when the underlying data model changes. Its capability surface includes a constraint-based box layout
Employs a WebAssembly-based engine to render consistent user interfaces across browsers.
Blazor is a .NET framework for building interactive web user interfaces using C# instead of JavaScript. It provides a component-based UI composition model where reusable, self-contained UI elements are built with C# logic and Razor markup, supporting nesting, parameters, and lifecycle events. The framework offers two primary rendering models: a client-side runtime that compiles C# to WebAssembly and executes directly in the browser, and a server-side model that renders UI on the server and sends incremental DOM updates over a persistent SignalR connection. A central capability of Blazor is it
Compiles C# code to WebAssembly to run UI components directly in the browser.
sqlite-vec is a C-based vector library and SQLite extension that adds virtual tables for storing and querying high-dimensional embeddings. It functions as a database plugin for performing nearest neighbor searches using distance metrics such as L2, cosine, and Hamming distance. The project provides a portable embedding store that supports deployment across Android, iOS, desktop environments, and web browsers via WebAssembly. It distinguishes itself by converting numerical arrays into compact binary formats and utilizing quantization to reduce the memory footprint and storage size of vector in
The vector search extension can be compiled into WebAssembly to run vector search capabilities directly within a web browser.
Umbrella is a comprehensive ecosystem of TypeScript-based libraries and a mono-repository designed for UI rendering, mathematical frameworks, WebAssembly bridging, and functional data processing. It provides a suite of tools for managing reactive data streams, binary serialization, and specialized memory management. The project includes a reactive component model for generating HTML, SVG, and Canvas elements from nested data structures, as well as a system for integrating JavaScript and WebAssembly through generated bindings. It features a mathematical framework for linear algebra, tensor ope
Implements a reactive UI rendering engine that generates HTML, SVG, and Canvas elements from nested data structures.