5 مستودعات
Visual interfaces that use nodes and connections to define programming logic and data flows.
Distinct from User Interface Construction: Unlike general UI construction, this is specifically for defining logic flows via a node-graph.
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react-diagrams هو إطار عمل لبناء مخططات العقد والروابط التفاعلية والرسوم البيانية المرئية داخل تطبيقات React. يعمل كأداة تصور رسوم بيانية تفاعلية ومصمم سير عمل مرئي، ويوفر نظاماً لعرض لوحات قابلة للتلاعب من العقد المتصلة. تتميز المكتبة بقدرتها على العمل كمدير لحالة المخطط القابل للتسلسل، حيث تحول تخطيطات العقد المعقدة وحالات الاتصال إلى تنسيقات بيانات قابلة للتخزين لاستمرارية الجلسة. كما تسمح بإضافات سلوك مخصصة لتعديل المنطق الأساسي والوحدات لتنفيذ وظائف خاصة بالمشروع. يغطي النظام مجموعة واسعة من قدرات الرسم والتصور، بما في ذلك تحريك إطار العرض (panning)، والتحجيم، ومعالجة العناصر بالسحب والإفلات. يتعامل النظام مع توجيه الروابط التلقائي لمنع التداخل المرئي ويوفر أدوات لتخصيص نمط العناصر وإدارة الطبقات للتحكم في ترتيب العرض.
Provides a visual interface for defining logic and configurations by connecting blocks on a canvas.
Simple flow library 🖥️🖱️
A canvas-based interface for constructing data flows by connecting nodes with multiple input and output ports.
Unit is a visual programming system and graph-based integrated development environment used to build functional software by connecting state machines and primitive operations. It serves as a node-based logic editor and state machine orchestrator that transforms visual program specifications into standalone JavaScript files for deployment as static websites. The system distinguishes itself through a visual compiler that can render program bundles into active websites and perform bi-directional graph inspection, allowing a live rendered application to be converted back into its original visual
Designs complex program flows using a visual canvas of connected units and reusable subgraphs.
UEVR is a modding toolkit designed to inject virtual reality support into games built with Unreal Engine. It functions as a stereoscopic rendering injector and plugin loader that enables 3D depth and head tracking in titles not natively designed for VR. The project distinguishes itself by providing a framework for six-degree-of-freedom tracking and a world-space UI projector that transforms flat 2D interface elements into 3D objects. It includes a VR input mapping framework to synchronize headset and controller transforms with engine components for physics and camera interaction. The system
Provides a node-based visual scripting interface for creating custom VR logic without modifying source code.
This library is a declarative React component toolkit for constructing interactive, node-based diagramming interfaces and flow charts. It provides the foundational UI elements required to render draggable nodes and scalable vector graphics paths within a web browser, enabling the creation of complex visual editors and data flow representations. The library distinguishes itself through a strictly stateless architecture that relies on external state management. By utilizing a controlled input pattern and component injection, it decouples diagram logic from data storage, allowing developers to m
Supports building interactive interfaces where users connect blocks to define logic and data processing pipelines.