2 مستودعات
Frameworks for running tests in isolated editor instances using remote procedure calls for state verification.
Distinct from Test Execution Controls: Specifically targets the execution of editor plugin tests via headless instances, not general test flow control.
Explore 2 awesome GitHub repositories matching testing & quality assurance · Headless Editor Testing. Refine with filters or upvote what's useful.
Unity MCP is a plugin that connects the Unity Editor to AI assistants through the Model Context Protocol, enabling natural language control over scene manipulation, object creation, and editor workflows. It allows developers to generate C# scripts, modify GameObjects and components, create UI layouts, and manage assets by issuing commands through an AI interface, effectively turning the editor into a conversational development environment. The plugin distinguishes itself through a comprehensive automation system that can execute multi-step tasks from a design document, record and replay edito
Boots a headless Unity Editor and executes smoke, EditMode, and PlayMode tests.
mini.nvim is a comprehensive library of independent modules designed to extend Neovim with a wide array of navigation, user interface, and text manipulation tools. It serves as a modular plugin collection, a UI toolkit for creating custom statuslines and notifications, and a package manager for installing and pinning external plugins from Git. The project provides a specialized fuzzy picker framework for filtering files and symbols, an LSP completion engine with interactive snippet expansion, and a dedicated plugin test framework that uses headless editor instances and remote procedure calls
Provides a dedicated test framework that spawns headless editor instances to verify plugin behavior via RPC.