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Modular components for extending physics simulation pipelines, such as custom collision backends.
Distinct from Pipeline Component Modularization: Focuses specifically on plugins for physics simulation backends rather than general data pipeline modularization.
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Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass, forces, and velocity. It provides a framework for simulating rigid body dynamics, collision detection, and joint constraints for games and applications. The engine utilizes a modular physics pipeline with a plugin-based architecture, allowing for the customization of simulation fidelity settings and the extension of collision backends. It includes a specialized kinematic character controller for implementing entity movement and sliding behavior against physical geometry. The syste
Utilizes a plugin-based architecture to extend collision backends and customize simulation fidelity.