4 مستودعات
Managing concurrent access to marshalled data stored in shared maps using synchronization locks.
Distinct from Concurrency Locking: Focuses on shared-memory maps for workers, not database row-level locking.
Explore 4 awesome GitHub repositories matching security & cryptography · Concurrent Shared-Map Access. Refine with filters or upvote what's useful.
Napajs is an embeddable JavaScript engine and multi-threaded runtime designed to be integrated directly into other software applications as a component. It serves as a parallel computation framework that allows JavaScript code to execute across multiple threads, bypassing the standard single-threaded event loop limitation to handle CPU-intensive tasks. The runtime is distinguished by its ability to load and execute modules from the NPM ecosystem and its pluggable execution environment. This architecture allows for custom implementations of memory allocation, system logging, and performance me
Saves and fetches marshalled data from a map using locks to manage concurrent access across worker threads.
Hazelcast is a distributed data platform that combines an in-memory data grid with a stream processing engine to support real-time analytics and event-driven applications. It functions as a partitioned, distributed key-value store that replicates data across cluster nodes to provide low-latency access and high availability. The platform also serves as a distributed SQL query engine, allowing users to execute standard SQL statements against both in-memory datasets and external data sources. What distinguishes Hazelcast is its use of a distributed consensus subsystem to maintain strongly consis
Provides exclusive locks, semaphores, and countdown latches to synchronize threads and control access to shared resources.
Concurrent-map is a lock-striped hash map and sharded concurrent cache for Go, designed as a high-performance key-value store that enables thread-safe parallel reads and writes with minimal blocking. It replaces a single global mutex with per-shard locking, using hash-based key distribution to assign entries to independent segments, allowing multiple goroutines to operate simultaneously without race conditions. The library achieves its performance through fine-grained locking and a lock-free read path, where each shard operates independently with its own lock, enabling parallel reads and writ
Partitions the map into shards each with its own lock so multiple goroutines can read and write with minimal contention.
REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Ships thread-safe hook synchronization using locks to protect shared state during concurrent method interception.